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[SRPC] SRP: SCAPE and Run Parasites Addon: Cotesia Glomes) Minecraft

2024-12-15 01:07:42|Myriagame |source:minecraft skins

About module

This module requires Geckolib, MixinBooter and escape: Parasites are used as the front (SRP adapted version is V1.9.21. Using lower versions of MOD will cause operational problems).

Since the Beta 1.1.2 version, this MOD has begun to link with the Paqiuli manual.When the two are installed at the same time, a guidance book will be added to the MOD mechanism in the game.The guidance is synthesized by the internal organs of the cracked beast.

After the Beta 1.2.0 version, this MOD and the soul song have some unidirectional linkage content.

Module content

SRP: Parasitic bees are escape: Parasites (hereinafter referred to as SRP) extended modules, which allows players to become a disgusting parasite.

As a parasite, you will be called a roamant (Vagrant), and your "compatriots" grab the entire world and even poison the whole world.

However, during this period, you will also encounter hostile resistance, as the author said: "The significance of this MOD is not to make SRP easier."Therefore, adjusting the MOD configuration file according to the needs of the game will help you achieve a better experience.

In any case, if you have the need to join the nest, you will definitely need this module.

Become parasitic

When the main world is in the evolutionary stage 0, it uses a reliable letter to become a parasite at night.There was a long conversation during the conversion.Do not perform any operation during the period, wait for the conversation to broadcast.

Parasitic ability

Initial ability

When you become a parasite.You will get a level 0 parasitic nest (binding of worm spirit), and:

Obtain permanent night vision and the call of the nest, no longer restricted by hunger, and most of the negative effects of immune parasites immune;

No longer can cause harm to the parasite normally, of course, the parasites will no longer attack you;

However, hostile creatures, which are hostile to parasites, also regard you as a parasite (because of the facts), and other creatures with hostility to players will also attack you normally.

It will be damaged by 4 times the flames as the parasite, and (configurable) will have a fear effect when holding fire stones, lava barrels, and biological group purifiers.

Camouflage (default) can be equipped with chest armor only in the disguise state.

At the same time, the camouflage will be canceled when the dyeing cable, the attack and the dyeing bubbles — at this time, the chest armor will be automatically removed.

At the same time, you are killing other creatures and eating can get biomass.Biomass can not only be used to treat itself, but also fill in the nest that has been bound to the parasite to create your parasitic body -you can create a similar unbound parasitic corresponding to the player level by consuming 10 biomassNest (default Z key).Use parasites to save biomass, or bind them with parasites to make them/simply get their drops.

Evolution, and new skills

Like some parasites, you will evolve enough when you slaughter the creatures and the evolutionary level permit.The upper limit of the evolutionary level of parasites will be consistent with the current evolutionary stage. Improvement of the evolutionary stage will increase the evolutionary level limit of parasites.

Evolution does not directly increase the attributes of the player, but it will increase the maximum damage caused by the blood volume, damage and parasitic player attack of the accumulation of biomass and released.Increase with the level.At the same time, in a specific evolution level, new active skills will be added:

Evolution level 1 -Unlock the launch of dyeing cables and plunder attack skills.

When the dyeing cable is fixed on the parasitic body, it can prevent a parasitic body from being stored by the scheduled column, and gives the strength increase effect with the parasite player level; if the target is non -parasitic organismFor assimilation form (if so).

—— At the same time, using this skill again will retract the dyeing cable, and then store this parasitic body in the body according to the shift (the player's evolution stage is greater than or equal to this parasitic stage).It will cancel the camouflage state and release the R key by default.

Celebration: The default X key is released, which can be used for rushing or leaping obstacles, similar to flying beasts.

Evolution level 2 -Unlock the adaptability of the parasite.Similar to other parasites, the higher the level of evolution of parasites players, the less the number of attacks you need, and the more types of adaptation.And specific adaptation project players can configure a certain degree.The default Y key opens the adaptation interface.

Evolution level 3 -Unlock the dyeing foam (orb), the default P key release.It is used to assist parasites to give gain BUFF, and at the same time weaken enemy operations to give enemies Debuff.

However, please note that all active skills will be lifted when used.For more skills details, please refer to the encyclopedia information.

Part of the new items

Many new items can be obtained through the nest transaction through the right -click interactive with the parasitic nest point, or use some weapons to "make" a unique parasitic body.The acquisition of some items requires that the nest level is sufficient or even the nest of the nest that is bound to be obtained, and some also need to spend biomass.For more specific introduction, please refer to MOD data.Square:

"Workbet": Consistent with the workbench's behavior, but trying to hurt the non -parasitic player who uses it.

Dark torch: similar to the torch, level 15 light source, but it does not affect the brushing of the parasite.

Fear lanterns: similar to pumpkin lamps, level 15 light sources, but it does not affect the refreshing of the parasite.

Consorneys: Wrap the nipples of the nest mineral blocks from 4 long -armed beast helmets, which is harder than obsidian.

Treasse body: It is used to enhance the special block of the tone column, allowing parasites to penetrate through the wall through phase shifts instead of breaking the wall.

tool:

Living Holyx: Fast and faster and stronger than diamond tools, and doubling the speed when digging parasitic blocks.

Living sword: You can right -click to bind the parasitic nest with parasites and get the drop of it.

Terramidsmidal Gun: The fire -jimpering tool for injection infectious ravioli cloud can consume the stinky "filter tank" when reaching the 4th stage during the evolutionary stage.

Part of the new potion effect

Discovery: When the creature holding this effect is killed, the number of evolution points, the number of evolution points, and the biomass according to the amount of the biological experience.

Restore: When the creature has this effect, recover 2 points of health per second.

Antibodies: When creatures (mainly parasites) have this effect, the negative effects of directly immunoaged parts of the brewing coefficient of part of the immune part is less than or equal to the antibody effect brewing coefficient.

Precautions

During the game, if the game collapsed due to the suspected MOD related to SRP, the problem of this MOD was given priority -MOD modified the mechanism code of the SRP part, which may cause some bugs (such as Mixins).Especially the problem involves "NoClassDeffound".When checking, it is best to try to reproduce the bug when you uninstall this MOD.

Therefore, please do not feedback too much feedback on the MOD -related issues on the original SRP original plate.Quoting the author's speech: "Seriously: If you let me hear who you have made a member of the production team of the SRP body because of this problem, I will immediately go to your loft to scatter the colonocyte nest."

Then, hunting is happy.

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