2024-12-15 01:07:43|Myriagame |source:minecraft skins
The author allows distributing this module without having the author and not modifying the module file (including Sinicization). In addition, the management team does not allow additional internal testing versions, not allowed to make profits, not allowed to destroy other people's computers, and it is not allowed to destroy other people's computers and it is not allowed.Indicate the author.Today, the VMW files disseminated by station B and the QQ group are legal, but the encyclopedia management team does not guarantee the security of these files. It is recommended to download the page to download the page to download.
Experience the real exciting gun battle in Minecraft!
Looking for the right weapon MOD for your integration package or want to play with high customized firearms?Let's try this mod, VIC's Modern Warfare (referred to as VMW).
Vic's Modern Warfare is a MOD with the theme of firearms and heavy fire, adding a variety of powerful firearms for you to choose from.
VMW is by far with the most exquisite firearms modeling in MINECRAFT firearm MOD+the most real -fierce -fired granular effect and custom -defined firearm modification mod. The MOD itself is rich in the MODAccessories for firearm enthusiasts.
VMW also has a real ammunition management setting, and you need to manually fill the bullet into the magazine.
It takes a certain degree of firearm knowledge when playing, not everyone can start immediately.
The VMW 3.0 above version adds the new interface of the M key modification menu, the modification content of firearms accessories and other modification contents intuitively displayed, facilitating the modification of firearms, which relatively lowered the difficulty of starting, enhanced the game experience, and increased the game playability.
Module highlight
The module has very delicate firearms modeling, refreshing blow feel, real firearm animation, and highly threatening hostile creatures. With the cooperation of multiple elements, bring the player into a realistic gun environment and tension atmosphere.The module also has very rich types of firearms, and a variety of matching firearms accessories have greatly increased the playability of the module.
Module firearm accessories are divided into two modes: assembly mode and advanced assembly mode. The former can increase or change the basic firearms accessories (such as sights, grip, etc.), and the latter can deeply change the firearms components (such as wood protection, prevention of prevention, prevention of prevention, preventionDust lid, buttt, etc.).The height configuration of firearms is also a highlight of this module.
The special effects and sound effects of this module are also very good. The most precious thing is that the gunfire glowing, gun sound effects, and bullet throwing of this module are completely visible in the perspective of the third person/other players. This means that this module means that this moduleFully support multi -player battle.Although some firearm sound effects are not perfect, the hit sound effect is still very real: the bullet passes by the player, there will be a "嗖" wind -breaking sound; if you hit the player near the box, it will also produce special feedback; the bullet hit different squares hitting different squares.There will also be different sound effects, etc., which increase the authenticity and tension of the module.
When shooting in this module, the muzzle will not only have a variety of muzzle fire light stickers and smoke effects, but also produce more real light (when shooting at night can best reflect the effect). The lighting effect can be within a small range.When illuminating the position of the player, while improving the authenticity, it will also expose the player who shoots in the dark (can be equipped with a muffler to eliminate the light effect); at the same time, this effect will also illuminate the firearms held by the player.Let your Minecraft as real as light and shadow.
Brief tutorial
Attactment mode: According to "M", you can enter the accessories mode.You can add various accessories (sights, paint, grip, barrel) to your gun, provided that you must have accessories that meet the weapons on the hand!After entering the accessories mode, the keyboard direction key "↑" is to install the sight accessories.Install the firearm painting (only VMW 1.0) and press the "Right Shift" key to load laser on the side guide rail. All keys can be set in the option-control.When you press "P" in this mode, you can switch the deep modification mode.
VMW3.0 assembly page
Deep modification mode: (only VMW 2.0 and later) The premise is that the firearms on your hand must support the modification, and no accessories are installed (including amlliogycopa)!Press "." Replace the quasi -star, press the keyboard direction keys "→" to change the butt, the keyboard direction key "↓" replace the wood protection (first remove the quasi -star), press the keyboard direction key "←" to replace the machine box or dust cover, press"Right Shift" can be replaced.
Proning (:): Press the "Z" key to move forward and stabilize the gun (remove and shake, but cannot reduce the recoil), which can be set in the option -control.
RELOADING GUN: Press the "R" key to reload the weapon, and the button can be set in the option -control.
SELECTIVE FIRE (switching shooting mode): The "B" of the keyboard can switch the weapon's shooting mode.This button can be set in the option -control.
Switch Laser (switch laser indicator): After the firearm is equipped with a laser indicator, use the "L" key to switch the laser indicator. Do not try to use it when using light and shadowSet.Zoom in/out: Using optical sighting mirror can change the zoom, you can use "i" to magnify or use "O" to reduce the zoom.All buttons can be set in the option -control.
Inspect: Press the "P" key of the keyboard to check the guns held on the hand, and the button can be set in the option -control.
Night Vision: Press the "N" key to press the keyboard to switch the night vision (the lower the brightness in the video option, the brighter the night vision instrument).
OpenDoor (using firearm interactive wooden doors): Press the "C" key switching wooden door of the keyboard, you need to aim the upper part of the door, you need to lift the clutch's occupation of the "C" key, and it must be at the same height as the door.
DAMAGE (damage value): Literally, the damage value of firearms.
Caliber (ammunition caliber): It means the type of ammunition required for firearms.
Magazines (magazine type): It means the type of magazine required by firearms.
Fire Rate: The default shooting mode of firearms can be changed through "B", but not all guns can change the shooting mode, such as: shotgun, sniper rifle.
Bomb
Victor's modern war has a very real and troublesome and anti -human bombing system.
You can't directly pick up the bullets or magazines of the firearm consumption of the goods bar in like some other firearms modules for bombs.In the case of insufficient bullets in the magazine or air folder, you must first install the bullets into the magazine, and then assemble the magazine that was loaded on the firearm; after using the bullet, you have no other in the backpack in the backpack.In the case of a magazine, remove the magazine and fill the bomb.But you can also prepare more magazines.Of course, in order to get closer to reality, some shotguns and dynamic rifles do not have this system, which can directly supply bombs.
instruction
These instructions can view what accessories can be installed on your gun.
/MW S R: This instruction shows the formula of your gun.
/MW S A: This instruction allows you to view which attachments are compatible with the guns in your hand.Some firearms need to be displayed by multiple pages, and adding spaces and page numbers behind A can achieve pages, such as:/mw s a 2, which can display the second page.
/Balancepack Help: This command can provide help on balance packs (modify damage and back seats). For details, you can view the tutorial "How to modify the weapon attributes and exclusive workbench formula"
Module configuration file
The configuration file is the modelnwarfare.cfg under the config folder in the game directory.You can configure the probability of physical generation here.
Precautions
Forge compatible
VMW is not compatible with the FORGE of 14.23.4.2759 +, which will cause collapse. There are three solutions (one -choice one, the first two can use 2759 + version forge):
Enter .minecraft/Config, find forge.cfg, and modify the AllowemISSIVEITEMS in this configuration file to false;
Install Optifine;
Dowards your forge to version 2759.
Optifine & light and shadow compatibility
Do not turn on the fast rendering of Optifine, otherwise it will cause a lot of rendering problems, such as white screens or all weapons when you are aiming;
If you use the card screen/white screen when using the light and shadow, please enter the .minecraft/Modes/Modern Warfare Ori/Config to open the various types of color device in Rendering (open the Disable Word Shaders and Disable Screen Shaders to solve the card to solve the card.The screen/white screen problem, closing the enable guns shaders can solve the problem of physical shadow dislocation), or directly close the enable all shaders to solve the compatibility of most of the light and shadow, and greatly increase the number of frames.
If you don't know which light and shadow can be compatible with VMW, you can try to use Sora Shaders, and there are relatively few problems.
Performance & frame number related
The model will bring stuck due to the limitation of Minecraft in the first load;
The picture below 60 frames will affect the speed of weapon;
The high -precision model and optical zoom sight will bring a lot of consumption to the graphics card. Please consider the game optimization and your computer configuration before installing the module;
Game data related
Do not put items with too large LORD and NBT data when you equipment backpacks, which will cause an overflow error of the character archive data when opening the backpack. For exampleAs a result, the model crash causes the game crash. The solution is to clear all the items or all the items in all the modules in the backpack. Of course, it may also conflict with other modules or modules with similar functions.When using the items in the module in the multi -module integration package, please put all the items in the items in the box that may cause collapse in the box;The various parts of each part, the status of the firearms (filling, mirror opening, assembly page, shooting mode), are determined by the NBT of the weapon (except for the rate of fire, recoil, damage, maximum bombs), that is, you can modify the NBT that can modify the NBTMethods to change, for example: allow the bolt sniper rifle to be connected, let the weapon use the magazine that can not be installed, and even allow a shotgun to use Victor's gun body, and use a magazine with 2.1 billion bullets.Items
If the player's data is migrated to other archives, a different level.dat will cause weapon data errors and collapse. Whether the VMW weapon arrangement is chaotic by creating items column.The original archive FML can be replaced to the newly storage level.dat;
When the player dies or before the archive is closed, if you change the gear accessories or ammunition magazines in a short time, the next time the archive reads the player's data again, it will cause swallowing and magazine.
Module self -bug and characteristics
If you appear aiming abnormal (flower screen) when using light and shadow, turn off the aiming fuzzy filter in the configuration file;
In VMW 2.0 (as of the current VMW 2.0 V0.4.4.6) version, a large number of items have no corresponding synthesis method. The current version (VMW 2.0 V0.4.4.6)There is no synthesis method for consumer audio -visuals, etc.), throwing objects, etc. (including tactical sets, bulletproof clothing, tactical backpacks). If you want to use it normally, you need to use a Crafttweaker, Victor's modern war supplementary synthetic table and other modules to add synthetic tables or yourselfAdd other acquisition methods.
The gun can break some squares, such as glass. After the VMW 2.0 version, the glass and explosion damage effect are closed by default. You need to open it to the configuration file by yourself.Alpha 0.6 version of the glass destruction is automatically turned on, and it is more real than the previous version, that is, the glass that is connected will be crushed together (this is bug, but the glass actually exists, right -click to reproduce, this bug will cause standing in the glass to stand on the glassThe players on the above will be stuck in the glass, and the Alpha 0.6 version does not exist);
Do not hold the firearms on the deputy, otherwise it will cause the firearm to disappear during aiming (right -click).Try not to turn on the left hold, the aiming in the mirror will reverse horizontally;
Backpack/taskbar cannot load firearms icons, module items icons become black -purple blocks, cape floating after lying down, anti -folds that cause wearing to wear, manual folders after manual filling cannot be stackedSmall problems such as small problems often occur.
This module may conflict with Random Things and EX Nihilo Creatio, which shows that all firearms items have become whiteboards, but it does not affect the display and use of the display and throwing.This module should not be used with the real first person, otherwise the muzzle will be vertically down when the first person holds the gun.There is a conflict with mobilization with MRCrayfish, but it has little impact.There is a conflict with the backpack. Opening the backpack in the creation mode item bar will cause crash;
Do not use NTW-20 this sniper rifle (including acquisition, synthesis, etc.). Most players report that this gun will lead to adverse consequences such as collapse and archive damage.Ntw-20);
The bulletproof coat of this module is not perfect. The specific manifestation is that all bulletproof coats have no helmets and do not provide any bulletproof effect;
Holding firearms may cause text (such as experience bar, F3, etc.) displayed in the game into small squares, which cannot read information;
It is best not to turn on the mirror before the transmission door. If the mirror shooting when the portal is transmitted, the bug that cannot interact with the gun after the transmission will be transmitted;
When using a firearm, please do not hold any items, otherwise you will see a total of 3 players: 2 hand -holding guns, 1 handheld with a deputy hand;
Do not use endless items editors to play online, only you will become very stuck (network);
The determination of the hit after the bullet was fired was a little deviated than the X axis, in the direction in the right direction.
Stop more
VMW has stopped, and the branch is renewed to MWC or VPB.
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