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[F: S] fungal infection: spores (FUNGAL Infection: SPORE) MineCraft

2024-12-15 01:07:45|Myriagame |source:minecraft skins

Overview

This MOD will keep you from challenging from infected creatures: these infected creatures can be generated naturally, or some humanoid creatures (villagers, disaster villagers, zombies, and even players);

These infected creatures are likely to evolve over time, and slowly change the world, transform the world into an appropriate environment for fungal organisms, and must not take it lightly when dealing. After all, no one knows whether the infected creature is peeping at you.

Infection: The corresponding type of creature will become a corresponding infection creature after the "mycelium infection" effect is died;

Evolution: Most of the infected creatures will enter the evolutionary countdown after killing enough creatures, and then become senior infected organisms (infected evolution)

Change: Some infected creatures can infect the terrain through their own abilities and change the environment;

BUFF: Infected creatures will obtain various buffs after killing creatures to strengthen themselves, and they can also apply some weakening effects for the attack target;

Equipment: Kill the infected creatures added in this module to obtain materials, make new fungal series equipment;

Investigation: Some fungal biology will investigate the action of players to launch a more complete plan to attack the players, such as the eyes of the alertness and the prototype;

Union: All infected creatures will try to gather together to help each other to deal with threats. Their follow -up mechanism depends on the level of leaders (infected creatures);

Compatible with mechanical power, farmers and music affairs, BETTER COMBAT and flesh -and -blood casting;

The original author did not plan to transplant the MC version / other MOD loader below 1.19.2.

Spore biological evolution route

Humanoid creatures with mycelium infection will become infected organisms after death; infected creatures will evolve into evolutionary body after 5 minutes of killing creatures; evolved in 5 minutes after the evolutionary kills 5 minutes.

Humanoid creatures with mycelium infection will become infected organisms after death; after 5 minutes of infection of creature killing creatures, they will have a probability of evolving into disturbing people; if the disturbance is generated for 10 minutesMuscum sac; 1 -order bacteria sac will slowly evolve into 4 -order bacteria sacs; 4 -order bacteria sac will generate corruption mindset; spore biology around the corruption mental mind will be transformed into a prototype combined mind after killing 50 creatures;The prototype combined with the mental detection of the threat will summon the reconstruction of disaster to generate disaster creatures.

gallery

(The following picture part is out of date)

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All materials and equipment

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Help each other infected with each other

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Preliminary infection

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High -level infection creature

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Bacterial Evolution Logic and Player Survival Strategy 127 browsing 3 days ago Fungal Infection: SPORE Sinicization, version v2.1.2

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