2024-12-15 01:07:53|Myriagame |source:minecraft skins
According to an interview, a number of interviewees insisted that they had witnessed the incident of "the corpse resurrected and attacked other people", and one of the respondents even claimed to see "the bird's body was flying in the sky."At the press conference the day before yesterday, the CDC spokesman insisted that the so -called "zombie attack" was nonsense, but it was just a delusion after the movie watched too much. It was still suggested that the public stayed indoors. Special effects had entered the clinical experimental stage.
Nevertheless, a large number of people still panic, driving away from the infected cities and states, causing serious traffic congestion.As of press time, the president has signed a presidential order announced that the state has entered a state of military control.
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The biggest in history!List of Materials and Equipment for Survival Madness!From now on, learn how to survive from the zombie group and make your own toolkit!
This module provides a series of tools to survive in the end of the world, including weapons, tools, medicines, etc., and add some doomsday asylum structure.
In addition, the module also provides a variety of modern materials, which facilitates the author of the integration package to modify the formula of the items, making the integration package more modern, and at the same time, it does not need to introduce complex technology modules.
Module content
A non -destroyed asylum
A RV, maybe there are some supplies in it
The logging camp is a good place to avoid zombies
Module 2.0 has modified the ID of some items. Please back up the archive before updating!
From the 1.6 version, the module requires the front module GECKOLIB, and the 2.0beta version begins to start a pre -module suona survival guide!
Use with the predators' guns can make predators hostile to other monsters!
The module has now supported the Paqili manual and Better Combat!
Infection system
The module adds a new infection system. Mel -combat attacks or contaminated foods of the undead creature will make the player get the infection value. Excessive infection value will give players debuff, and players can only eat raw meat or rot.When the infection value reaches 100, the player will die.Only special drugs can be reduced or cured.In addition, the armor value will reduce the infection value of the player, and the toughness of armor can increase the probability of players' resistance to infection.
The infection value will increase or decrease over time under different difficulty.
Peace: reduce 1 infection per 1600 (80 seconds);
Simple: The infection value is lower than 40 to reduce 1 infection per 1600;
Ordinary: The infection value is lower than 40 to reduce 1 infection per 1600, and the infection value is higher than 70 per 1,600.
Difficulty: The infection value is lower than 40, and the infection value increases by 1 infection than 40.
This function can be compatible with data packets and can be closed by instructions.
Bleeding system
The module adds the bleeding system in version 1.2.In addition to deducting the health, damage can also cause wounds to bleed players.The higher the damage, the more serious the wound.Small wounds can be healed slowly over time, but too severe wounds will become more and more serious if no treatment is processed.Blood loss will make players gradually weaken and even attract zombies.Therefore, the wound is required to be used in time.
Blood value will increase or decrease with different difficulty:
Peace: Blood value is 5 (30 seconds) every 600 (30 seconds);
Simple: Blood value is higher than 60 per 1200, and less than 40 will not increase;
Ordinary: Blood value is higher than 40 per 1200, and less than 40 is reduced per 600;
Difficulty: Blood value is higher than 40 per 1200, less than 60 is reduced by 2 per 600, and less than 20 is reduced per 200.
This function can be closed by instruction.
Precautions
In order to balance the firearm module, the values used in this module are high. It is recommended to match the sanctification, EnhanceDai, or MOBS Properties Randomness and other modules.
In our tests, it is found that the villagers of the disaster will not actively attack the organisms of the biological type as ILLAGER (disaster villagers) due to code reasons. In further testing, I find that the author of Zombie Extreme will be modeled.Half of the creature types in the group are set to UNDEAD (undead creature), and the other half is established as Illager.This leads to the version 1.4 of this module, the zombies of the Zombie Extreme module will attack the disaster villagers, and the disaster villagers will not attack most zombies of the module.The solution to this issue is currently under discussion.I cherished the zombies and the zombies, and the zombies punched me.
Future plan
Possibly pigeon
More drugs; (completed)
Trap; (Completed)
Crossbow;
Exoskeleton can be charged, more exoskeleton ability;
More camouflage choices; (completed)
Chainsaw;
Infection system; (completed)
Paqili manual; (completed)
Other things.
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