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[WON] WY RMS of Nyr us Minecraft

2024-12-15 01:08:51|Myriagame |source:minecraft skins

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Overview

This is a module with alien invasion theme that introduces alien invasion species from Axil galaxies. They intend to stain other planets to continue the nest. Unfortunately, they just chose the main world.If there is enough time, they will take root in the Lord world, and it will be difficult to stop it once the invasion starts.

The dyeing of the worm nest affects not only land, but also creatures.It is infected with animals, monsters, villagers, and even you!

Module background

WYRMS of Nyrus followed the classic settings of SNAZ and introduced Nyral Wyrms creatures (translated WYRMS into monster insects here), which were ruthlessly plundered and colonized in the interstellar and infected other planets into their nests.

For SNAZ settings, you can view this Wikifage, and you can view this Wikipedia about Nyral Wyrms.

Module highlight

Rich background settings;

A large number of configurable options, multiple difficulty presets, and support custom difficulty;

Challenging game difficulty and settings;

Carefully designed module linkage;

The new potential mechanism allows players to avoid the creatures of this module;

Steady difficulty ladder and almost unlimited evolutionary system.

How to start

Because this module introduces the difficulty setting of customized, it is necessary to set the difficulty in the configuration file by default, otherwise the module cannot be started.The path is Config/Wyrms of Nyrus Client. In it, find "Config Preset" = -1, and change the -1 to 0 (arcade difficulty), 1 (classic difficulty) or 2 (dark forest difficulty) normally.Essence

Difficult name icon Introduction

Arcade

Arcade

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A better experience module, the rhythm is faster and more chaotic:

The value and armor value of monster insects and creep are weakened, but the damage increases;

Invasion starts faster;

All events are accelerated.

Suitable for fast experience this module.

classic

Classic

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Normal difficulty, less difficult:

There is no evolution increase in the demon insects;

Demon insects have no special resistance (such as falling immunity, etc.);

The invasion occurred after 20 days;

There is no increase in the initial point of the demon insect;

The spread of the worm nest was slowed down.

It is more suitable for the survival of the original or close to the original.

Dark forest

Dark forest

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The ultimate difficulty, the most cruel challenge:

Demon insects have some special resistance;

The increase in the initial point of the demon insects;

The explosion of the pod can destroy the square

The spread of the worm nest is enhanced;

The attributes of the demon insects are significantly enhanced;

The invasion starts from the 10th day;

The power of the demon explosion is doubled;

Demon insects have strengthened their enemies.

Recommended for players who are equipped with powerful modules and dare to challenge themselves.

Please note that there is a DEATH World difficulty in the old version (before 0.7), which is removed in version 0.7 and introduced arcade difficulty.Before that, the classic difficulty was 0 and the DEATH World was difficult, and the difficulty of the dark forest was unchanged.

Configuration

This module allows players to modify the configuration file to achieve the effect they want, and there are a large number of configurable localized configuration files, such as modifying the world mechanism, generation, biological attributes, etc.Writing new difficulty, which makes it adapt to almost all integrated packages.

0.2.6 WYRMS of Nyrus has a new configuration file system.Some users, moderators and anti -virus software may pay attention to certain features: update this module to delete files in the config/ wyrmsofnyrus/ folder.The files in the folder 0-2 (default preset, your custom configuration will remain unchanged) will only be deleted when you find the verification and not match.The above -mentioned non -matching will only occur when the user messages the value in the preset folder or the user updates the MOD and configures the file between the two versions.

It is recommended to delete the previous configuration file when updating the version to avoid unknown problems.

Link

For escaping: parasites, all the creatures in the module are all immune to the nest call (through escape: the configuration file of the parasite), and can be transformed into each other in some biology;

For the HBM module (including all the current reset), this module will have the corresponding radiation variant generation;

When installing a specific module, the monster will get the initial EVO point:

Evolution of the Dragon Escape: parasite

HBM's nuclear technology

(Including all current resetting version)

Classic Edition of Intercontinental Missiles terror creatures Safety Crafts technology gun Rough monster resetting version immersive intelligence Rough Monster 2 Update theme Module Version Module name The degree of influence specific issues Solution Reid is almost harmless. Reid version 2.2.0 will completely destroy the group system of the activity module and cause severe stuck.This problem has been repaired in version 2.2.0.HD repair is almost harmless. The module 0.7 may cause some creatures in this module to use skills normally; some light and shadow may cause the WYRM model to fail.This may make them completely invisible, or cause other visual interference.This problem has been completely repaired on the module 0.7 version. The deformation is slightly affected. When the player becomes a cost -effective module, the model will not be rendered.You can use this attachment to solve this problem, or switch to the transformation of iChun.Technology gun/HBM/nuclear power process slightly affects WyRMS non -radiation.Nuclear power processes allow the configuration file to prevent biology from being affected by radiation, but the remaining two are not resolved.FTB Utilities is more serious "Safe Spawn" may damage the generating and invasion of the organism of the module.It may also cause dragons to disappear after entering the characteristic area.Don't enable the corresponding function.Ancient spells are seriously caused by the invasion state string cannot be updated.The more serious attack city may cause mutual attacks between WYRMS to solve this problem by listing this module in the configuration.But epic siege may cause other potential problems.The horror creatures may not recognize the creatures in this module.This may disrupt the early invasion stage.(Because there is no goal for attack, it cannot be evolved.) Try not to use it together.Jeid is very serious, Jeid will completely destroy the group expansion of the activity module and cause severe stuttering.You can use Neid or Reid instead; after the V0.5.11 version, you can also disable the biological group expansion of the places where intersurances are performed in this module configuration file.gallery

The first stage: nightmare starts

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The second stage: the worm nest dyeing

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The visitor generated

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In the late game, the world has been destroyed for all

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A room full of Prober

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