2024-12-15 01:09:02|Myriagame |source:minecraft skins
Overview
Enhanced AI is a module that changes monsters AI, making them more dangerous.
All content can be configured.
All creatures
It will be 100 % positioning players, not a certain probability.
Try to avoid approaching the explosion.
You can see the player from a distance from 24 ~ 48, and see it from the distance from 12 to 24.
You can swim 2.5 times faster than the original.
Monsters are no longer trapped by boats and mining cars.
Monsters can climb ladders.
animal
Strike the player (with high repellarization) and no longer escape.
Flameman
Can shoot faster, more fireballs, and more accurate.
Fearful
10% of the chances of the Walking FUSE attributes are generated. This attribute makes them walk instead of static during the explosion.
There is a 5% chance to generate the Ignore Walls attribute. Even if there is a wall between the player and the reptile, this attribute will explode them.
There is a 7.5% chance to generate the Breach attribute. I am afraid that the hardship will try to open a hole in the wall to let other creatures come in.
5% of the chances of generating and having launch (when they can launch, they will launch cloud particles); when they are within the player's range (based on explosive power), they will ignite and throw themselves to the player.In the lower world difficulty, the launch is not accurate and may miss the player.
There is a 2% chance to be a Creeper Cena (a greater explosion).
Drowning corpse
Swimming speed is now given by Forge: SWIM_SPEED attribute instead of minecraft: generic.movement_speed, so they swim faster.
Last filmmaker
(By default, in the production), if the player cannot be reached, the player will be transmitted.
Soul
You can launch up to 3 fireballs. Even if you can't see the target, there is a 30% chance to shoot the target, and the shooting speed will break through faster.
Skeleton
You can shoot in the distance of 32 squares, which is higher. The accuracy is higher, and there is a 50% chance to avoid players who are too close.
If they can escape, they have a 50% chance to shoot the player when they escape.
33.3% of the chances of getting scanning (they will not shoot at the default situation).
The 7% chance was born into spammer.They shot very quickly, and they could shoot the arrows without having to fill the bow.
spider
There is a 10% chance to become a web thrown.Spiders will throw the net at the player and gradually slow down his speed.
Cave spiders are poisoned by the hit entity.
Reduce 90% of the damage.
Zombie
The 7% chance was born into mining zombie.They were equipped with wooden picks, so that the zombies broke the square to approach the player.Under the default, it cannot be excavated above the sea level.
The 4% chance is the Pearler Zombie with two last -shaded pearls, which will let the zombie throw the last shadow pearl to the player.
7% of the chances of bringing fishing rods when generating, you can use a fishing rod to catch players.
(Change in the plan) There is a chance to generate zombies that can be placed in place, and closer to the player by setting up a block.
Witch
The witch throws more potions, faster and farther away.If you can't see the player, you will no longer chase.
Pottery has a 15% chance of being stranded and not splashing.The chance of throwing the potion at a 25% chance.
When the fall of more than 8 square meters, the slowdown of the potion was thrown under the feet.If the value of life is low, throw invisible potion in yourself and run in a random direction.
If there is a negative effect, the witch will drink more potions and milk now.
33% of the chances can be able to perform black magic: summon and shock a villager to produce a new witch; during the summoning stage, the damage of the witch decreased by 80%.
Escape player.
Villager
Villagers will counterattack players with low reputation.
A simple editor of Guan and Zombies 3730 browsing October before October
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