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Sona Survival 101

2024-12-15 01:09:19|Myriagame |source:minecraft skins

Profile

This module adds a series of survival elements and effects to the game, which aims to improve the difficulty of the game.

The module is a front module with a doomsday survival toolkit version 2.0.0 and above (under development), but it can also be used as an independent module.

The main functions added by the module are infected, injured, rotten, rust, followed by sound and locking.The specific content and system of each system can be configured in the configuration file.

In addition, the module also adds a series of potions, and the combination of some potion effect can also extend new results.Do you also respond to the element?

System profile

Infection system: Melee attacks by undead creatures or contaminated items will have a certain chance to make the player get the infection value. Excessive infection value will give players Debuff or even death.Only special drugs can be reduced or cured.In addition, the armor value will reduce the infection value of the player, and the toughness of armor can increase the probability of players' resistance to infection.The remaining creatures can also be infected by configuration, and they will become specific infected creatures when they die more than a certain value.

Injury system: In addition to deducting life, injury can also cause wounds to bleed players.The higher the damage one time, the more serious the wound is.Small wounds can be healed slowly over time, but too severe wounds will become more and more serious if no treatment is processed.Blood loss will make players gradually weaken and even attract zombies.Therefore, the wound is required to be used in time.

Rotten system: Food will rot slowly over time, and the rotting rate of each food and the rotten rate of food in various storage blocks can be configured.Compared with traditional rot modules, the module realizes the stack of rotten foods. Similar to famine, when stacked by foods of different degrees of rotten, the module will automatically average according to the number.(Rotten stacking is currently compatible with travelers backpacks. For other backpack modules, most of the stacking methods will be rewritten, which will cause rotten to cover each other. It is recommended to turn off the stacking function in the configuration file)

Correction system: Iron weapons, tools, and armor will gradually be rusted with the number of uses. The rusting tools will reduce the attack power and mining speed, and the armor will reduce the attack speed.Specific rusting items and items that can be used for rust removal and rust can be configured.

Following the sound system: The creature will be attracted to the sound like a deficit.Which creatures are attracted by sound and the general distance of each sound to attract creatures can be configured.All undead creatures are attracted by default.(This system is compatible with TACZ)

Locking system: The loot box will be locked in a certain amount of items when it is generated. The locking box will not drop any items after being destroyed, nor can it be "stolen" in the funnel.The locking box needs to be pry open with specific items. Specifically, you can pry open the boxes of the box and the torrential boxes of the loot tables.(This system is compatible with LOOTR)

Precautions

You can add this module to the integration package.

Why is it called Suon in?Because the module increases all the matter.

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