2024-12-15 01:09:23|Myriagame |source:minecraft skins
Overview
The rendering of the entities not in the perspective will be skipped now. This method is an optimization, which aims to improve FPS and improve performance.
If you want to check whether this is effective, you need to press the F5 to check the rear. When you do not use a module such as a first -person perspective camera to see them, they will not be rendered.
This MOD optimizes performance by rendering only visible entities in the field of view, thereby significantly reduced the GPU or CPU workload.The more entities around, the more effective the module is.
You can use configurable buttons (default "L") to switch it.
principle
Frustum Culling will first determine which entities or particles are located in the player's field of vision, and only consider rendering those objects, which is very important for performance resources because it avoids unnecessary calculations.
Impact on CPU and GPU:
Frustum Culling reduces the number of entities that GPUs must render by skipping entities that players cannot see.
This reduces the load of many GPU/CPUs, so as to obtain better FPS and better performance, especially in areas with many entities.
Characteristic
Only the entity in the perspective of the player;
Use the configurable buttons (default "L") to enable or disable;
Try it, please add many entities (such as: zombies), and then try to check the rear by pressing F5.They will not be rendered.
Use this module in any integrated package at will.
If your integrated package is too low due to excessive physical rendering, the optimization of this module will be very useful!
In addition to other statements, MCMOD.CN, all open public editing content uses the BY-NC-SA 3.0 protocol.
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