2024-12-15 01:09:52|Myriagame |source:minecraft skins
Overview
This is a module of the postponed style. Players need to survive in the doomsday.
Characteristic
Walking on the earth to find a walkker who wants to swallow;
More than 500+ species;
More than 60+ new buildings, they vary from rarity, biological communities and loot;
A total of 162 melee weapons can be found or produced;
New mechanisms, such as bite protection and bleeding (see some of the new effect below)
A new and unique drug for treating different types of wounds;
50+ new blocks for creating bases and traps of the base;
A corpse wave can generate up to 5 different quantitative levels;
85+ new Pacers' skin and 4+ biological types;
New food with new mechanisms (for canned food that needs to be opened);
Bring a level backpack;
Learning system through book production;
There are some people who split into different factions, some are good, some are neutral;
Environmental creatures, such as mice and cockroaches.
Configuration
Now you need to use the GAMERULES instructions to define the mod.
Gamerules list (If all these game rules are set to TRUE, you need to disable any features, just change it to false):
/Gamerule DoBlockSeffect
/Gamerule Dohordesspawn (disable the generation of the corpse tide of this module);
/Gamerule DoplayerBreakleges
/Gamerule DostructureSpawn
/Gamerule DowalkerSeffect
/Gamerule DowalkerssPawn (disable the generation of apocalypse);
/Gamerule Dozombiesgetarmor
/Gamerule Doarmoreffects
Author's words
The inspiration of this module comes from movies and works depicting zombie enlightenment. The main sources of inspiration are "Project Zomboid" and "Re Games".
The module is still in the process of completion, so it is found and feeds that the author will be grateful.
You can use it on the video / integration package / server.
The new update will only be carried out on 1.18+.
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