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ancient warfare 2: tweaked minecraft

2024-12-15 01:10:57|Myriagame |source:minecraft skins

Brief introduction

This module is 1.12.2 an unofficial update version of the Ancient Warfare2.The focus of adjustment is to make the NPC faction more immersive and include some error repair and QOL improvement.

Except for error repair, all changes made by this module can be restored to the same behavior as the original AW2 through the configuration option or registry cover.

New content

Sneak system: Sneak, stealth and sight can affect whether the enemy noticed you;

Dialogue: Right -click the NPC, they can speak!

-> Each faction has a unique dialogue, and different dialogues in hostility;

-> All dialogues can be customized through the dialogue.json file.This file is part of the registry, which can be covered in the same way;

Stealing: Whether in friendship or hostile structure, you can steal things in the box when no one is watching;

Demon: Unused Demon School now has its own structure. These structures will be generated in the lava sea in the lower boundary;

Biological replacement system: When the structure contains the creatures in the module you haven't installed, it can try to generate a configurable replacement creature; (in the original AW2, this is always zombie)

Fighting NPC can now use anx as a weapon.Medical soldiers use apples by default; (see configuration options)

'AWFACTION ADD' instructions can now work normally, allowing you to customize the relationship between players and factions by instructions.

Adjust the content

Many hostile factions in the basic version of AW2 now become neutral.This includes Empire, Noska, Sarkonad, Buffalka, and the current Zimba;

-> This can already be implemented in the original AW2.This module only sets it as the default for use;

Escape: All parasites of the parasites and Kanmazoz's drinking blood bat from more animals are now added to the default hostile goal list, so most of the NPCs of factions will launch an attack when they see them.Elf from horror creatures is no longer included in the default hostile goal list;

Some unspeakable structures that do not contain biological and loot (such as simple ruins generated on the beach) have been removed from the default structure package;

Dwarfs can now be generated in the mountains and foot groups of many biological groups;

If other modules do not exist, many structures that rely on these modules will now be disabled;

Half orcs are still hostile to the players, but players can obtain prestige by killing them; (Design ideas: After defeating enough semi -orcs in the battle, they will respect you as a warrior)

Hundreds of coal blocks contained in the huge volcanic island structure (too destructive balance for survival mode) is now replaced with obsidian;

Some of the structures containing annoying flowing water are now using water sources.

Configurable item

Medical soldiers can be set to list of any items ID.Module items are also applicable;

Even if some enemies survive, you can occupy the structure.The specific mechanism can be configured;

-> By default, as long as there are no more than 5 remaining enemies, you can occupy the structure.Elite enemies are counted as two, and 5 leaders are counted as 5;

-> It also includes an option that allows you to "escape" the remaining enemies after occupying the structure; (that is, disappear. This option is enabled by default)

Change the attack range of NPCs using melee weapons;

Set separate sneak multiplications for stealth, stealth and blocked; (set each multiplication to 1.0 to disable)

Structural generation can be limited according to the distance of the distance.This is based on each module -for example, by default, all the AW2 structures that contain the content of the ice -fire legend can only be generated at a place with more than 1,000 squares from the birth point;

Allow the demons to avoid being damaged by flames and lava; (activated by default)

Edit the difficulty of digging the block in the NPC structure, or completely disable this punishment;

Allow players to open the box anyway, without conquering structures or theft;

When the enemy prevents you from opening the box or occupying the structure, they will shine for 5 minutes instead of 5 seconds.You can configure this number to any value you want;

The damage of the siege hammer.

Error repair

Fix a nullpointerexception error that may appear during the structure of the structural generation; (this will cause occasional collapse)

By replacing it with actual items (replaced with a wild zoo: the reptile reptile skin), the "zawa tannery: no such item, Crocodile_leather" error;

Fixed the problem of the attack speed of the feather pen is too fast;

Fix the structural ID conflict;

Instead of a creature from Cursed Mobs (a module that has been abandoned and no longer on CurseForge) in the AW2 structure;

If you think a specific structure should be removed from the module, let the author know its internal name.You can query its internal name by standing in the structure and entering the instruction:/aWStruction Name.Future plan

Add environmental sound effects in certain structures, such as the hustle and bustle of the city;

Open the chart of reputation through the hot key in the game;

Each faction has a main "enemy" faction.Obtaining reputation for a faction will cause you to lose the same number of reputation in its enemy faction, and vice versa; (realized in 2.9.10)

If your reputation with a certain faction is high enough, you can recruit the NPC of the faction;

Better transactions: buy more useful, interesting and diverse items;

Better transaction: Press and hold the shift key to trade the entire item;

Better weapons compatibility, especially the compatibility of weapons and epic knights with Sparta: shields, armor and weapons.

gallery

The following screenshots only show a small part of the building.

Partial land architecture

Dragon Nest, which is linked to the legend of Binghuo

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Part of marine buildings

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There are architecture in the mountains

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The official map is exactly two volcanic volcanoes

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The island vessels in the figure are generated by modules

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The island next to the module is also generated by the module

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Parts

Plain town

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Forest town

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Rectangular desert town

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Square desert town

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Plain town at night

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Partial relic

Official picture

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This is one of the NPCs of the player, she has got a five -minute light -up effect

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These obsidian is coal before changing

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When there is an NPC when you open the box nearby, you will receive this kind of information

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The author said that this project has nothing to do with the official team of ancient War 2.


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