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[DT] Dynamic tree/dynamic trees (Dynamic Trees) Minecraft

2024-12-15 01:11:37|Myriagame |source:minecraft skins

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Overview

Dynamic Trees is a MOD that beautifies and optimizes the appearance and planting of the original tree.

On the basis of not deviating from the original vector style, add more details with more details.They really restore the appearance of the trees.Including thickness, tree roots, and even random growth direction and the characteristics of the light.

The trees that plant this module are different from the original tree in materials and methods, and they do not interfere with each other.

At the same time, Dynamic Trees provides a variety of items to make players more convenient to plant trees and enjoy the graceful growth process of trees. Players can also trim trees to make them meet their favorite shapes and decorate buildings.

It is worth noting that the tree of this module can sow itself and grow into a beautiful forest sea.

Characteristic

The growing trees are multi -square structures composed of root soil, branches and leaves, and have many improvements than the tree structure in the original version.The formation of trees begins with seeds.This seed is either manually planting like the original saplings, or if in the right position, the seeds will have the opportunity to grow themselves.

Then, this tree grew from a saplings, and slowly increased its size over time to become a mature tree.Then you can cut this tree at the bottom of the tree and immediately harvest all wood.

Root soil

Provide nutrients for trees, and may be exhausted over time;

Applying with bone meal will increase soil fertility and make the trees grow more than its mature state;

Use with various brewed potions to obtain different effects (see MOD data);

When Acting Substance is applied to the soil or the bottom trunk cube at the bottom, special effect particles will be generated on the entire tree;

The comparator can be used to detect the level of soil fertility.

seed

The sapling directly replaces the original saplings;

Randomly drop from the tree (configurable);

It can be set in the forest and only falls on the soil/grass/gray soil, so that it will not grow too dense to protect the sky above the sky (configurable).

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forest

With the sowing of trees, the forest will spread;

When the trees are close to each other, they will compete for the sun, and they are taller and thinner than the trees on the empty land.This will produce forest crown effects;

The crowns blocked the sky and formed a dark forest. Monsters can be generated there during the day, and the saplings cannot thrive;

The soil or grass is generated under the crowns of some dark forests, which aims to simulate the appearance of the forest leaves.

Harvest

If the tree is cut off at the root of the tree, the whole tree will fall;

Thick branches take longer to harvest;

You can remove all branches from the tree without interfering with the subject of the tree;

The logging will generate original logs and wooden sticks.

The time -to -day enchantment on the ax is actually very useful, which can increase the yield of logs;

Tools are damaged due to the number of logs collected (configured);

If the external branches are not damaged, the leaves will grow again when they are destroyed;

The trees fall (configured) when fell.

compatibility

The version of this module corresponds to MC 1.19.2 and the old version (corresponding to MC 1.7.10) has a fine difference. The new version adds more props and launched a version compatible with many biological groups.choose.Now, players can even feel the mature process of fruit more vividly and pick them up.

The original tree function is still normal, and the configuration file can be modified to allow the original tree to generate.

All the drops obtained from the dynamic tree are the original leaves, wooden sticks and logs.Branches cannot be obtained in survival, and they can only get the original leaves with scissors.

All logs and leaves use the original texture, which is completely compatible with resource packages.

The seeds can be made with the original sapling, and vice versa.

The spread of fire and burning are the same as the original tree burning.

Compatible MOD

Better leaves: will only change the appearance of the leaves, but it will not make the trunk round;

Better start: It will be set according to the module settings that can not be cut off to cut trees with bare hands, prompting tools for compatible modules;

Optifine: This is very tip, do you believe it?Items

Quick: Compatible with Quark's configuration option to change the color of the leaves (which version of the version of the quark);

Leaves walking: Compatible to make its dynamic tree leaves also close the collision volume;

Quiet four seasons/seasons: completely compatible with the season system, trees will slow down/stop their growth according to the climate, and at the same time, fruit also has a specific harvest season.

Better weather: the same as quiet seasons;

No tree can be 可: The setting of compatible modules is similar to the second one;

Distant Horizons: Compatible with distant horizon rendering methods.

Compatible MOD

Applied Energistics 2: Meteor generation will destroy the trees generated by this module;

Tree Chopper: There is a problem;

Liquid Luck: As we all know, when installing this module, the tree of this module will not drop the original wood and stick;

CAVE BIOMES API: The changes in block production make the trees errors.

Questions and bugs

The author hopes to report the problem instead of a message instead of a message through Github Issues.gallery

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