2024-12-15 01:12:07|Myriagame |source:minecraft skins
Overview
This MOD can increase the entry through configuration files for equipment, accessories, weapons, shields and other items, and allow the configuration to set the effect of the entry set.
The gameplay is similar to Modifers, you can make it again!
Mechanism
Entry system
In the game, players hold any weapon, armor, jewelry, etc. to automatically refresh the entry (you can also turn off the function in the configuration file, that is, only by the forging table to refresh the casting items).
The correctly loaded entry can re -cast the book in the creative item bar, and the reconstruction of the book items can visualize the attributes of all entries.
Wary using the configuration of the equipment through the iron anvil can be reconstructed by the items, and can be used as the equipment embedded in the equipment. The type must be the same. This operation can be modified in the configuration file. Each time it uses itemsThis upper limit will be reset and will not return to the consumed entry.
The amount of items that can be configured, the amount of items needed, the value of the refreshing value (increase the probability of refreshing the entry with weight), the number of refresh the entry, and the experience consumed.
Configure files in JSON format.
Put the configuration file in Config via /RELOAD or re -enter the game to take effect.
The configuration items include UUID, name, slot, washing materials, specified items, specified tags, automatic names, automatic UUID, weights, etc.
Among them, the best gameplay of this MOD lies in the use of conditions to be refined to different entries.
Set system
After writing the entry, you can add the set effect to add the quantity of the entry to the entry.
All the equipment on the body includes the deputy, the master, and all the accessories can be calculated.
One entry can bind multiple sets, and multiple different entries can also be bound to the same set.
The set can be configured: the execution instruction, the effect of the potion, the attribute bonus (not supporting the trigger) of the equipment layer, the attribute bonus of the designated item (for exampleTrigger), trigger (jump, attack, injury, etc.).
If you don't want the set to be seen by the player's display, you can also turn off the display effect.
Grade system
The same, you can define the level system you like through configuration files.
You can create multiple levels, each level system has its own weight, and you can also allow a equipment to get a random multi -level system.
The level system can be configured: weight, type (type of items required at random), trigger method (attack, injury, archery, swimming, etc.), initial level experience, highest level, upgrade experience calculation expression, attributes obtained by items plus increasebecome.
Game screenshot
Precautions
If you use the server, the client and the server need to place the same configuration file, otherwise the client ToolTIPS shows that there will be some problems.
Feedback or thought
If you have bug feedback or better ideas, you can leave a message in the short review area, and you can also come to the MOD feedback group: 513378757.
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