2024-12-15 01:12:17|Myriagame |source:minecraft skins
Notice before reading: This module is not "run MINECRAFT on Vulkan" (that is, Zink renderer), but to completely reworked the rendering API of MINECRAFT and replace the original OpenGL to Vulkan.
Overview
Vulkanmod is a Fabric / Quilt module that has changed the rendering API used by Minecraft from the original OpenGL to Vulkan, and it has also gradually repaired and optimized the new problems.Lwjgl 3.2.3 is needed to use LWJGL 3.2.3 before Vulkanmod, but it was upgraded to 3.3.1 after 0.1.4 Build 4, and then rolled back to 3.2.3 in version 0.1.7, while 0.2.The 0 version has been upgraded to 3.3.1, while the version of 0.4.0 needs to use LWJGL 3.3.3.This module requires the platform's LWJGL Native Library to run. Currently, Windows, GNU/Linux, MacOS's LWJGL Native Library is built.
Vulkanmod video settings interface
Known problem
The module is also in the early development version, and there will be many loopholes in inevitable. The known problems are:
Do not support any modules and light -shadow based on OpenGL graphics API;
It does not support excellent picture quality, and the game will collapse if it is turned on.This problem has been fixed in the version 0.3.3;
Mipmap performs abnormally, and the distant block will produce black strokes after opening.This problem has been fixed in the version 0.1.6;
After the mipmap is turned on, the distant square will produce black strokes
Unable to control the physical rendering distance, the options in the adjustment of the video settings will not have any effect (maybe it may have been repaired in the updated version);
On some devices, the label label light is inclined with the change of the perspective (maybe it may have been repaired in the updated version);
White rectangles will appear when sitting on the boat. This problem has been repaired on the version 0.1.5 Build 2;
On some devices, the screenshot may output the screen after red and blue channel exchange.This problem has been fixed in the version 0.2.3;
Intel HD Graphics 6000
RTX 3060
Sometimes on MacOS, GNU/Linux, and Android, Vsync from the system will always be opened, which will cause the number of frames of the game to the refresh rate of the display (related issues#68) (this problem has been fixed in the version 0.1.7).
Or the unknown question.
compatibility
*Module 0.4.2 version has improved a compatibility, and the compatibility of the following modules may have been resolved.
Note: Because this module has replaced MINECRAFT's rendering API from OpenGL to Vulkan, any module, light and shadow, etc. involved in the OPENGL API, and re -adapt to separate adaptation, will not be detailed here.
Knows are compatible: phosphorus, module menu, starlight, travel map, jei.
Can be used but unstable: Cloth Config API, REI, dynamic FPS, lithium.
Known is not compatible: XAERO map family barrel, IRIS, sodium.
You can also refer to the list of issues#46 and a list from BY_CHU.(These lists may be expired and possibly)
System requirement
Windows (Windows 7 or above), MacOS or GNU/Linux operating system.
Any GPU that supports Vulkan 1.2 and above is corresponding to the GPU drive version that supports Vulkan API corresponding to the Vulkan API.
Installation method
Windows
Put this module directly into the MODS folder.
Gnu/linux
Ibid (but you need to install a graphics card driver, please search according to the brand and model).
macos
The graphic is outdated tutorial. This module has built -in LWJGL Native Library in Macos in version 0.3.4. Now it can be more convenient to install the module on MacOS:
Install a MINECRAFT 1.18.2 client with ManymC with Fabric Loader;
Add LWJGL META;
Use text editor to edit LWJGL Meta as shown in this link;
Completed, you can start the game to test its effect.
Android
Please confirm whether the device supports Vulkan 1.2. If support, install Vulkan Android Libraries before installing this module.Common difficult problems
Q: Can you open the light?
A: No, unless someone wrote a new light and shadow based on the Vulkan API.
Q: What about the light tracking?
A: Vulkan supports light tracking, and forever is welcome to provide light and shadow support based on Vulkan API. At present, other module authors have self -written Vulkanite hardware light tracking MOD.
Q: Both are not compatible with Sodium or Optifine and Canvas optimization and light and shadow modules?
A: There is never a way to be compatible. These modules have rewritten Minecraft's rendering engine, and these modules are based on OpenGL API.
Q: Can I put it on the server?
A: No, this is a client -only module.
Q: Is Vulkan's performance utilization higher than OpenGL?
A: OpenGL, as a popular graphic API with high compatibility around 2000, has no advantage in the performance and effect of the hardware in the new generation. As of now, most mobile phones and even computer -side games, or moreOr there are few options to switch to the Vulkan graphics API to render, and the number of frames is not much different from DirectX. At the same time, Vulkan's natural advantage can save memory occupation.Greatly reduce the situation of 32 -bit game explosion memory, and are welcome to the development and promotion of the module for this.
Performance contrast
The following is a comparison chart of the number of frame number rendering used by the original OpenGL rendering and the vulkan rendering frame used in this module.(The comparison chart comes from the early version of this module, and it is out of date. Please download the new version experience by yourself)
First group
The CPU used in the comparison chart is AMD Ryzen 5800X, GPU is AMD Radeon RX 6800, with a resolution of 2560 × 1440, and the default visual distance.
OpenGL
Vulkan
Second group
The CPU used in the comparison chart is AMD Ryzen 5800X, the GPU is AMD Radeon RX 6800, with a resolution of 2560 × 1440, and a 32 -view distance.
OpenGL
Vulkan
Third group
The CPU used in the comparison chart is AMD Ryzen 2700X, the GPU is NVIDIA RTX 2080 Ti, OpenGL resolution is 1021 × 635, Vulkan resolution is 856 × 519, and the default distance.
OpenGL
Vulkan
Fourth group
The comparison picture shows the MacBook Air 2015 based on Intel. The system version number is Macos Big Sur 11.6.1. The CPU used is Intel Core i5 5250U, the GPU is Intel HD Graphics 6000, with a resolution of 1440 × 900.
OpenGL
Vulkan
Fifth group
The CPU used in the comparison chart is AMD Ryzen 5950X, and the GPU is NVIDIA RTX 3080 Ti, with a resolution of 2560 × 1440, and the default distance.
OpenGL
Vulkan
Sixth group
The CPU used in the comparison chart is AMD Ryzen 5950X, the GPU is NVIDIA RTX 3080 Ti, with a resolution of 2560 × 1440, and a 32 -view distance.
OpenGL
Vulkan
About localization
Vulkanmod's localized files can be downloaded on Vulkanmod-Translations (Github).
National Service DNF Dark Ni
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