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Carpet Minecraft

2024-12-15 01:12:31|Myriagame |source:minecraft skins

Overview

Carpet Mod, a innovative module brought by the original Minecraft gameplay, enhances the player's control and understanding of the game.Through careful design changes, some annoying problems in the game have been eliminated.Without affecting the normal operation and experience of the game, the carpet side provides some optional game characteristics or the content of the original characteristics lacking, filling the gap of the original game function.

Carpet is generally used for server managers and in -depth exploration game mechanisms that require fine control of the game environment. Players with advanced automation and optimization through modules can be modified and enhanced by the following major types of functions.control:

Performance optimization: By accelerating the testing and adjustment mechanism, help players quickly iterate automated design and reduce resource occupation;

Improvement of the game mechanism: provides a series of unsatisfactory features in the original game, such as more flexible block placement, physical operation, etc.;

Debugging and monitoring: enhance the data monitoring function in the game, enabling players to understand key information such as server status and performance indicators in real time.

Precautions

It should be noted that in Fabric, this module will conflict with Optifabric.(Only part of the version, which is not tested, which is the same version. According to the original words of the author of Github Issue, mainly due to the conflict caused by the update of Optifine, Optifabric will repair the conflict. It runs normally under version 1.19.2)

Forge transplant version

Curtain, supports 1.16.5, 1.18.2, 1.19.2/4, 1.20.1;

Forge Carpet, now stopped, please use it;

Forget carpet, only suitable for version 1.12.2.

Common instruction collection

1./Carpet: Show the current carpet version and non -original rules list.

/Carpet list: List all available carpet rules.

/Carpet list []: List all carpet rules for specific tags.

/Carpet [] []: Set the value of the specified carpet rule.

/Carpet Setdefault : Set the default value of the specified carpet rule to a given value.

/Carpet RemoveDefault : Delete the user who deletes the specified carpet rules by default.

2. /log: Used to monitor specific events in the game.

/log counter [color]: subscribe to the counter logo of the specified color.

/Log FallingBlocks [Brief/Full]: Record the log of the whereabouts of the fall.

/log mobcaps [Dimension/Dynamic]: Subscribe to biological capacity logs.

/Log Packets: Subscribe to the network data package log.

/log pathfinding [2/5/10]: Subscribe to the way to find a log.

/log projectiles [brief/full]: Record the log of the projection.

/log tnt [brief/full]: Provide details when TNT explosion.

/LOG TPS: Subscribe to TPS logs, display TPS and MSPT.

3./Tick: Control all aspects of the game carved.(The original version has been added.)

/tick health [ticks]: The average time spent back to the game on various tasks.

/Tick Freeze: Stop physical, world time, box update and red stone processing.

/tick step [ticks]: Push the world's given number of gaming carrier when the game freezes.

/tick rate [TPS]: Change the TPS (number per second game).

/tick warp [ticks] [cmd]: Let the game run as fast as possible within the set time.

4. /Distance: It is used to measure the distance between two points in the game.

/Distance from To : Return the distance between the two specified coordinates.

/Distance from : Storage of the initial coordinates of players.

/Distance to : Assume that the initial coordinates have been stored with the to command and output to the target position.

5. /draw: It is used to draw various shapes in the game.

/Draw sphere

< />: use the specified block to generate a specified radius sphere around the specified round heart coordinate.6. /info: Get the information of the block or the entity.

/info block : Get the block information of the specified coordinate.

/Info Entity : Get the physical information in the specified selector.

7. /Count: It is related to the /HopperCounter rules and is used to count the items that pass the funnel.

/counter Reset: reset the counter of the specified color.

/Count : Query the value of the counter of the specified color.

8. /Player: Used to control or generate players.

/Player Spawn: Puppet players with a given name in the current position.

... [in] : Players who generate a specified game mode at the current position.

... [AT] : Generates a dummy player with a given name at the specified location.

... [FACING] [FACING]: Generate a given name in the specified location, specify the dummy player.

... [in] : Generate a specified name in the specified position of the specified dimension, specify a dummy player.

... [in] : Divine players with a specified name, specified orientation, and specified game mode at the specified position of the specified dimension.

/Player Attack [Continuous | Interval | Once]: Control the player's continuity, a certain period of time (ticks) or a single left.

/Player Use [Continuous | Interval | once]: Control the player's continuity, a certain time interval (Ticks) or a single right -click.

/Player Mount [Anything]: Players ride on the nearby ride.

/Player DISMOUNT: Players come down from the entity of riding.

/Player Drop: Players discard the items they currently hold.

/Player Dropstack: Players discard the items of the group.

/Player JUMP: Players perform jumping movements.

/Player Kill: Kill the player.

/Player Look >: Players look at the given direction or coordinates.

/Player Move : Players move in a given direction.

/Player Shadow: Use fake players on the server to replace you, which is only suitable for server (not suitable for single games).

/Player Sneak: Players perform squatting.

/Player UNSNEAK: Players cancel the squatting action.

/Player Sprint: Players start to run.

/Player Unsprint: Players stop running.

/Player Stop: Players stop moving and cancel all operations.

/Player Swaphands: Players exchange the items of the main and deputy.

/Player Turn: Players rotate.

9. /Carpet CarpetCommandPerMissionLevel []: Set the level of permissions required to use the carpet command, which can be OPS or specific permissions level numbers.

1.17 In a stand-alone game, how to use Tick Player and other instructions without cheating 3.91 million views of the server carpet side of the server carpet side 391,000 times.= "FAS FA-LOCK"> 2.14 million views 2 years ago

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