2024-12-15 01:12:52|Myriagame |source:minecraft skins
This module adds a function that can generate specific structures when generating the world.It can find and select the schematic file in the configuration folder, and place it at the generation point.
Support structure block schematic diagram (SBS, .NBT files) and Worldedititic schematic diagram (WES, .schem/. Schemical file).SBS contains physical data and can be used to directly generate saved entities.WES does not save the entity, but it can be modified in the schematic diagram to determine where the entity should be generated.Both support custom NBT data.No need to install Worldedit to make MOD work.It is only used to generate the schematic file, and it can be deleted afterwards.The schematic diagram can also be created in another client and copy the generated schematic to the required client.
There are also various configuration options to specify where the players should be born, where the structure should be generated, and how the structure should be placed.
How to configure
ShoulDgeneratesStruction (default = true): The structure of the structure of ForceexactSpawn (defuig/startersStruction/schematics/ LT = TRUE: Usually the player's generation point is located in a random area.After this feature is enabled, the player will always be accurately generated at the set coordinate.IGNOREESDURINGSTRURURURUREPLACEMENT (default = true): Prevent the structure on the top of the tree.In the process of placement, any leaves or logs will be ignored.GenerationignorejigsawandStructionBlocks (default = true): certain logical schematic file files may contain blocks or structural blocks.By default, these will be ignored during structure generation.ProtectStructureBlocks (default = true): Whether to protect the block in the production structure is not damaged.Protectspawnedentities (default = true): Whether to protect the entity fixed in the structure.PlayersincreaVEMODEIGNOREPROTECTION (default = true): If it is enabled, players in the creative mode will ignore structural protection.PlayersincreaVEMODEIGNOREENTITITYPROTECTION (default = false): If it is enabled, players in the creative mode will be able to harm the protected entity.PreventspawnedentityMovement (default = false): Structural fixation generates the body without leaving their generated structure.By default, it is disabled.SpawnonsIGNENTETITIESFROMSUPPORTEDSCHEMATICS (default = TRUE): Allows to generate organisms other than creatures.ShoulduseStructionPosition (default = false): Whether to enable the structure to generate coordinate configuration options.GeneratedStructurexpositionGeneratedStructureyPositionGeneratedStructurezposition (default = 0, min -10000000, MAX 10000000): The exact Z position of the generating structure.ShoulduseStructionOffsetGeneratedStructurexoffsetGeneratedStructureYOffsetFor example, if you notice that a building is always generated too high, you can set it to -1.The correct posture of using the initial building MOD 2506 browsing JulyGeneratedStructionzoffsetShoulduseSpawncoordinates (default = false): Whether to enable the birth point coordinate configuration option.SpawnxCoordInateSpawnyCoordInateSpawnzcoordInateShoulduseSpawncoordoffSets (default = false): Whether to enable the birth point coordinate offset configuration option.SpawnxCoordoffsetSpawnyCoordoffsetSpawnzCoordoffset
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