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Evolution BOSS (Progressive Bosses) MinecraftCraft

2024-12-15 01:12:54|Myriagame |source:minecraft skins

Brief introduction

This MOD will make the BOSS more difficult to kill with the number of generation (for withering) or the number of kills (for the last shadow dragon).

Complex compatible with multiplayer games, it will count the data of all players.

Overview

In a single game, this MOD will directly superimposed the data of the player's generation and killing the last shadow dragon (it and other data related to it are "WitherDifficulty" (label label) and "Dragondiffical" (last shadow dragon "(last shadow dragonDifficulty label) record).Every time the player generates or kills the BOSS, the BOSS generated by the player next time will become more difficult to deal with.

In multiplayer games, the MOD will consider the number of players to generate withering or kill the last shadow dragon, so when the BOSS is generated, the difficulty label of all players in the radius as the difficulty standard (can also be in the configuration in configuration (can also be configured in the configuration.Adjust the sum, of course, it will be more difficult).

Almost all features can be configured.

Withering

The generation of each withering will increase the "WitherDiffical" label of the player in the radius of 96 squares.

The generation of each withering spirit will increase the next -generation withering to 10 lives.

The generation of each withering spirit will increase the next -generation withering spirit by 0.25 armor values, the upper limit is 10 points.

After the two withered spirits are generated (at least one player within 24 grids), the withering will generate a withering follower (withering skeleton) in the battle;There will be one more with an upper limit of 8.(Yes, this feature is plagiarized from the base rock version: P)

The withering follower is randomly generated between 7.5 seconds and 15 seconds.

There may be basic armor values ​​(randomly retrieved between half of "0 and" WitherDifficulty ", the upper limit of 20).

The withering skeleton (probably refers to the withering follower, because the natural equipment of the withering skull is the stone sword -translator's note) with a basic chance of holding a stone sword when it is generated, and the value of the withering spirit increases by 1%.

The speed of the withering follower is based on the number of killed times of the withering spirit.

Except for 1 point of experience, withering will not drop anything.

The generation of each withering spirit will allow the next -generation withering spirit to reply more than 0.05 points per second (the original version replys 1 point per second -the translator's note), and the upper limit is to reply 1 more than one life.

award

The generation of each withering will allow the next -generation withering to drop more than 10% experience.

The generation of each withering spirit will allow the probability of the next -generation withering spirit to drop the star fragments of the lower boundary, with an upper limit of 50%.The star fragments of the lower boundary are used to copy the stars of the lower boundary (1 lower star of the lower world+8 lower stars of the lower world = 2 lower stars)

Each two withered generations will allow the next two to generate the firing of a lower star fragment (the probability remains unchanged), with an upper limit of 8.

For example, when the player killed 10 times, the wither fell a fragment with a probability of 20%, a 20% chance dropped the second, the chance of 20% dropped the third, and so on.(Whether to apply the probability to be verified) At this time, if you are lucky enough, you can drop up to 6 lower stars fragments.

Mo Yinglong

The death of each last shadow dragon will increase the "Dragondiffical" label on the main island.

The death of each last shadow dragon will increase the next -generated last shadow dragon to increase the health.

The last shadow dragon responds to 0.05 health per second. The death of each ending dragon will increase this value by 0.05, and the upper limit is to reply 1 per second.

The death of each last shadow dragon will allow the next -generated last shadow dragon to have 0.2 armor value, and the upper limit of 5 armor value.

After killing the last shadow dragon 4 times, the last shadow dragon will generate the larvae of the dragon (the last shadow mite) in the battle; after each more killing the last shadow dragon, the generated larvae will have one more, the upper limit is 6, 6Only.

The movement speed of the deeds of the dragon is much greater than the last shadow mite.

Except for 1 point of experience, the larvae of the dragon will not drop anything.

After killing 5 times the shadow dragon, the final shadow dragon will generate dragon followers (Qian Yingbei) around the center of the island.

Dragon's follower has a 1% chance to drop the subclass (which makes the subcutaneous shell renewable -translator's note) Using the robbing III enchantment can increase the chance to 2.5%, and only drop two points of experience.

award

The death of each last shadow dragon will allow the next -generated last shadow dragon to drop another dragon egg with an upper limit of 50%.

instruction

This command allows players to know or specify the number of firing or killed last shadow dragons.

"/ProgressiveBosses Get" learned that the number of BOSS for designated players generated/killed.

"/ProgressiveBosses Set " Set the number of BOSS quantity to generate/kill.1.18.2 ProgressiveBosses-COMMON configuration file Chinese 1168 browsing 1 year ago

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