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Seven Days to Mine (7 Days to Mine) Minecraft

2024-12-15 01:13:23|Myriagame |source:minecraft skins

Brief introduction

On the 7th, killing is a large zombie revealing module, imitating the fun of "7 Days to Die" (seven -day kill) game.Survive in the world full of ruins, abandoned cities and zombies, and establish a base to protect the damage of zombies that are avoided in groups, and use the technology you control to survive or die.This module has fine production and high playability. The configuration that affects the difficulty of the game and the experience can be adjusted according to the needs in the configuration file. Therefore, it is also very compassion for the integration package.

Before experiencing this module, please pay attention to [The habit of putting aside MC's original gameplay] also [The habit of putting aside the original seven -day kill game]. This module restores some seven -day killing game gameplay in MC, but it also leads to it leading to it.The relative particularity of the gameplay does not rely on the original MC or the original seven -day killing game ideas and experience to experience this module.

remind

Read the [Game Settings] and [BUFF/Debuff] in the module data carefully, which helps you quickly be familiar with the infrastructure setting, avoiding death in the game without a gaming experience;

Change the game habit of "digging and digging". This module gameplay does not encourage excavation and collection in the early stage. It has a strong hidden attribute of "digging fatigue", and it is almost impossible to obtain resources by destroying blocks (digging blocks is more difficult than obsidian)Therefore, in the early stage, you could not quickly "dig three -in -one" and build defense work to resist the attack;

The resources of the early survival are mainly collectable resources on the ground (wooden sticks, paper, small rocks, corn, etc.), loot boxes (garbage bags, cars, various cabinets, etc.).The conventional resources such as iron ingots need to be obtained through the smelting system in this module, so do not expect to quickly enter the era of iron, diamonds, and firearms;

The danger of the early night is extremely high, and it is almost impossible to just over. It is a wise choice to use plant fiber to make sleeping bags to avoid danger.

Some items such as the original melting furnace are unable to synthesize, but they can be found in the town; many synthesis tables in the original version are changed, and you may feel very uncomfortable.

compatibility

This module uses custom main menus, sky, cloud and player renderers, and GLSL color meters, which may cause problems when other modules perform the same operation.If you happen to want to use any such modules, it is recommended to close these functions of 7 Days to Mine in the configuration file (.

Modules should be compatible with most modules, and have built -in compatibility with JEI (such as looking at the new synthetic table in the module).

When using light and shadow, the probability of normal operation is close to 100%, but it should be noted that almost all the coloring lusters of light and shadow are required to set the "Customsky" in the configuration file to FALSE.It is the rendering of the CCTV camera in the game.

Known conflict: When using the Replay Mod module, custom first -person gun rendering cannot work properly.

Performance issues: It is known that the use of 1.16.5 Beta4 version will allow TPS to zero after entering the archive, and stop loading the block.

In terms of server -side, when the core of the server using "Bukkit and Forge" mixed (such as Magma, Catserver) can cause some players to be unable to reset data (thirst, infection).Therefore, it is recommended not to use these commands, or use the plug -in to use the /Hydrate and /Cure command when the player is reborn.

World generation

Although the structure generation should be compatible with all modules, it is recommended to use the "default (7d2m)" world type (the server file should be changed to Sevendays in the server.properties).Ground (7d2m) "(changed to Wasteland in Server.properties).

The default original world type is renamed "default (original)". It should be noted that the original village will be generated in the original world type.

It is not recommended to use the original type of the original version. No one wants to see the villagers and villages in the big nose in the doomsday, because it is really violated.

Thank you very much

The texture support of Princepat711;

Tild09's texture support;

KRAPSY's texture support;

Crazy_jky's Chinese localization support;

Nep Games's Russian text support;

NYKRDAUDR testing and suggestions;

The fun pimps produced this game for seven days;

Pylo produces McReator to make this module appear;

Anyone who supports the author on YouTube.

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Seven-day Kill Configuration File Sinicization 4640 views June

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