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[DH] Distant Horizon is: a level of detail mod mincrapt

2024-12-15 01:13:44|Myriagame |source:minecraft skins

Brief introduction

Distant Horizons adds simplified terrain in addition to Minecraft's default visual distance to improve performance and allows farther drawing distance.

Now you can appreciate the scenery you see on the top of the mountain!

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This photo was taken when the game rendering distance is 12 and the module rendering distance is 512

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Support the module terrain generator!

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Rendering blocks at different degrees at different distances

See the last updated sample here.(Station B handling)

Notice!This is important!

The version supports numbers is strict!

If a version represents MC 1.18.1, then it will not be able to run on 1.18.2!

In addition: This module officially enters the beta testing phase at 2024.11.17. Even if it is more stable than the Alpha phase, it may still cause errors such as collapse.

Long -term use has certain risks.If you have any questions, you can go to the new topic of the Gitlab project.

FAQ

Q: Forge or Fabric?

A: MC 1.20.6 or above -Neoforge and Fabric are both in the same jar file.

MC 1.20.4 and below -FORGE and Fabric are both in the same jar file.

Q: Do you support light and shadow?

A: Yes, but limited to some light and shadow.

Optifine: Distant Horizons parts supports the light and shadow rendered forward.

IRIS (and equivalent transplantation): Distant Horizons 2.1.0+ only supports Iris 1.7+, 2.2.0+ only supports IRIS 1.7.5+, and only supports light and shadow that is specially adapted for DISTANT HORIZONS.

Distant Horizons 2.0 and earlier versions do not support IRIS.

Some of the light and shadow that has been adapted to Distant Horizons::

Shrimple

Ctmpomfix

BSL

Photon

Noble

Complementary Reimagined & Unbound

Aurora's Shaders

Bliss

Bloop

Body Camera Shader

Brighter Accessibility

Daybread

Derivative

Hysteria

Make up Ultra Fast

Mellow

Pixel Perfect

Psx shader

Rethinking voxels

Simply upscaled

Super Duper Vanilla

Q: Is this suitable for the structure created by players?

A: Yes.

Q: Wait a minute?I thought this mod is called LOD?

A: It was once called LOD, but it was renamed "Distant Horizons" when the Alpha 1.5 was updated.We think this new name is easy to understand.

Q: Is this MOD in Alpha or Beta?

A: Still in the beta testing stage (after 2024.11.17).Because CurSeForge will hide modules without Beta or Release files, we have released a 1.5 version with Beta logo, although it still belongs to the BETA stage.

Q: Do you support multiplayer games?

A: Yes.However, this is a client module, so you have to explore enough blocks to render them on the client.

Q: Will it be transplanted to 1.7.10 or 1.12.2?

A: It should not work. The Mixin (as far as I know) this module is only on FORGE 1.14+.(Yes, I know that there is a module that provides Mixin in 1.12, but only I have got pain after trying, so I will not try to use it)

Q: Is it compatible with other modules?

A: This module does not change the actual rendering of MINECRAFT, so the compatibility of most modules should not be a problem.In addition to Cubic Chunks, it modified the block working method.

Q: What did you optimize?

A: When your game has a very large rendering distance, your frame number will be very low.The working principle of this module is to use your CPU (so, this module requires quite high CPUs of your device, at least 20% to 30% of the CPU will be occupied)When enjoying the vision, the number of frames will not fall into the bottom of the valley.

More FAQ

Wiki homepage

General information

Module support

Questions and solutions

Support author

If you want to help development, please join the official Discord and tell the author!

Alternatively, if you can't participate in development, but you still want to support Distant Horizons, you can view the official KO-Fi page to provide donation support.

gallery

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The false blocks of the player will become larger, and the less detailed the player, the more detailed, thereby improving performance.

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Cliff Village 1: Original rendering distance 4, module rendering distance 512.

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Custom map support

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Client multiplayer game support 1: Photo from the Pioneer Survival server

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Combined with Iris 1.7 light and shadow effect.

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MC 1.16 version effect display

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Distant Horizons supports module terrain generator!(The figure shows Terralith 2.0)

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Distant horizon

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Cliff Village 2: Original rendering distance 4, module rendering distance 512.

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Finding the city city will become easier.

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Client multiplayer game support 2: Photo from the Pioneer Survival server

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Does the ocean now look a lot smaller?

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Fog effect can be customized, not only changes with horizontal distance, but also changes with vertical height.

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Cave/lower boundary support