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RUINS MINECRAFT

2024-12-15 01:13:56|Myriagame |source:minecraft skins

Brief introduction

The ruins module can generate similar villages or fortress and any other relics. The ruins are completely generated by a template that can be configured by themselves. You can customize which group to generate a structure and support any other module group.

Instruction

Basic usage

Make a base in the game, such as 3*3 stones.Place anything, such as gold blocks, diamonds, etc.Then enter instructions:/Parseruin name (name names you for this structure, you can customize), and then a series of texts will appear when the base (stone) will appear; then test input instructions:/testruin name will appear on your headThat remains.Stone (base) does not appear during testing.

Naturally generated in the world

If you hope that the ruins you manufacture can be generated naturally in the world, then you need to find the name.tml file in the Templateparser folder in the .minecraft/config/ruins_config, move it to (or copy to) the GENERIC at the previous levelIn the folder, it can be automatically generated in any map.Note that/Generic is generally universal.

Generated in a specific group system

If you want to generate the ruins in a specific group system, just move the template file to the corresponding biological group folder, of course, you can copy a lot of parts and put them in different biological group folders.

Scope

This module can achieve a lot of things beyond your imagination, including but not limited to:

Custom villages, abandoned minerals, huge cities, holes, castles;

Buildings with command blocks: The instructions in the command block when creating a relic will be preserved;

Giant copy relics with a breakthrough nature (the relics after not completing the previous challenges will not appear, and you can even use the instruction to make a copy of the relics with BOSS, challenging nature);

Dungeon relics with monster cage: The generated creatures of the monster cage can be completely customized, and can even support the biology of other modules and other modules!

Waiting for a series of buildings you can think of.

optimization

Perhaps players who are good at architecture will think that if the ruins manufactured are too large, it may cause half of the building to embed the mountain body and the other half of the building during the generation, but these problems are not a problem in this module!

In this module, you can generate a huge relic building complex of tens of thousands of square meters by adding an affiliated relic to a relic, instead of building a huge ruins template platform without time and labor (the template platform can only be rectangular) and and and alsoBuilding buildings on the top, but there are actually a lot of gaps in these buildings!And if there is an affiliated relic, the generation of these subsidiaries will continue to be executed!At the same time, this module will select a suitable plane to generate a relic according to your relic size, which eliminates the situation where there may be excessive risks and embedded in the mountains (so if you work hard to build a huge overall building group ruinsInstead, it will generate very little in the world because you can't find a suitable generation plane).

You can also set the maximum Y -axis (height) migrants it can generate for the auxiliary relics of a relic. The height deviation of the terrain height of the generated point generated point of the affiliated relic will not be generated by the attached relic that exceeds this offset!You can also adjust the chance of generating the relics by yourself, so that you can achieve the effect of a 10% chance of a hidden treasure chest room similar to a 10% chance in a certain relic.

The author also provides a large number of excellent and powerful and functional relic templates. You need to download it by yourself (the ruins are divided into several categories in the page, and the gallery is used for Full Version), so if the parameters will not be changed, you will not find it and find it.The situation of the tutorial can also be modified to the template file provided by the author.

Compatibility with other modules

The relic module supports the blocks and items of all other modules, and even a block with hidden NBT data;The data is used to set whether it can be destroyed by the player, because the criminal cubes that constitute the crusher building in the IAF cannot be destroyed by the player.

The relics also support the generation of the redstone agency, and support items, monsters, etc. with NBT tags.

Precautions

For detailed how to make your own relics, please check the BBS tutorial post or view the tutorial in the site.

Due to the changes in the original command mechanism, the code of the ruins in the 1.14+ version of the ruins is very different from the 1.12.2.

The 1.13+ version can be installed on the server.

Known problem

The content of the ruins template file does not support Chinese (it has been found that it is the coding of the official template, you can use Chinese when adding the ruins by yourself)

When the ceiling with ceilings, the relics will be generated at the top of the dimension at the top of the dimension, which will generate a relic on the "ceiling" at the top of the dimension, which will cause all relics to be generated above the base rock layer when generating relics in hell.

Solution: For relics that are only generated in hell, this situation can be relieved by adjusting the parameter of "buried into the ground".gallery

Two ships on the sea

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Monster close -up on the boat

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Monsters on the boat (automatically generated by instructions when the ruins are generated, can be configured)

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A small sea crystal stone heritage generated on the bottom of the sea

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Island on the sea

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Simple well well generated on the grassland

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On the surface part of the underground maze, there is a button on the brick in the middle

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The underground part of the underground maze, one of the many large -scale ruins, the site button on the surface

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The small tower in the forest

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Mushroom battle high tower in the Black Forest (the author of the ruins and the battle high tower is one person)

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Small ruins in the forest (there are treasure chest inside, the torrent tables can be configured)

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It looks like a hut, but it is the remains of the underground maze (above the ground)

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It looks like a hut, but it is actually the remains of the underground maze (underground part)

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House with a water truck

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Similar module

MyWorldGen: Forge 1.7.2 ~ 1.9.

Structpro: Forge 1.7.10 ~ 1.12.2.