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Realm RPG: Quests & REWARDS MINECRAFT

2024-12-15 01:14:01|Myriagame |source:minecraft skins

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This MOD participated in McReator X CurseForge Modjam 2024

Overview

This MOD adds a complete and repeated task system, just like most MMORPG games:

You may encounter the structure of the NPC station when exploring the world: talk to them to accept tasks generated by specific procedures;

Open your task log to read the task information (default key position: J), and hang the cursor on any task item to get more useful prompts;

Or track the current task when receiving the task (default key: K), the task will be displayed on the left side of the screen;

The above -mentioned key positions can be changed within the button binding settings.

How to start

Find a new structure added by this MOD in the world, and perform a dialogue with the generated NPC in the structure to accept the task;

You can find all the information you need in this conversation:

Most tasks will be supplemented in the unique start and end of the NPC; some tasks are worth reading carefully, but the most important information will always be displayed in yellow (such as the required items and the quantity);

After completing the task, re -dialogue with this NPC can be rewarded -including but not limited to emerald / more rare items;

Special reminder: A player can only accept one task at the same time at a time!

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Type

Type Exactly behavior

Type type is used to refer to the behavior that players need in the task

At present, this MOD adds 8 different tasks types to the icons used in this form.

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Delivery

Collect the designated items and give it to NPC

This process will consume items

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Crafting

Make a specified type of item

These items will still stay on the player after the task is completed

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Hunting

Kill a specific monster (compatible corresponding variant)

(For example, kill the cave spider during the mission of killing the spider

Also accountable to enter the task goal)

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Trial (Training) The crit (jump) of the specified number of specified biology triggers (jump)

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Fishing fishing with fishing rods nonsense

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Building

Place a specific square

Broken this type of block will reduce the progress of the current task

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Destruction

Destroy a specific block

Putting this type of block will reduce the progress of the current task

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Tillage (Tillage) uses hoe to cultivate land, stepping on bad cultivated land will reduce the current task progress

Sparse task

The task is divided into two rare degree of rareness:

Ordinary tasks: the most common and most cases that are not difficult to complete and have a considerable return;

Rare tasks: The rare tasks of purple fonts may be more difficult and dangerous, but the reward is also richer.

Related underlying logic

The version released during the Modjam will ignore the following logic: greatly increasing the probability of rare tasks, which also provides more NPC trust bonuses during technical testing.

The first three tasks that the same NPC given to players is always ordinary tasks;

The probability of the rare task will gradually increase according to the progress of the player's game (see the table below for details);

In multiplayer games, the probability of the rare task is always calculated for the last player who completed the NPC mission;

*Example: You have visited the end and accepted the task of a certain NPC, but the next player who just joined the server completed this task before you;

The probability of this NPC's next release is a rare task. Based on the current progress of this player, it is not calculated based on your existing progress: please hide your NPC, don't be new to Grandpa Xinuse;

The current game progress The emergence rate of different rarity tasks

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Completed the same NPC release

After the first 3 tasks

Ordinary: 95%

Rare: 5%

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After getting the first diamond

Ordinary: 90%

Rare: 10%

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I have visited the lower bound

Ordinary: 80%

Rare: 20%

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I visited the end once

Ordinary: 70%

Rare: 30%

NPC

Name The structure of which belongs to

(Repeatable)

Number of tasks

(Mission acceptable items)

Link MOD

The old man who seemed to be doing nothing.You won't let him use a new fishing rod -even if he breaks the last two Angler Angler's House

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Ordinary: 15

Rare: 8

Mechanical power, farmers and fun

Aquatic products 2. Bihai freshman

It is generated in the river, and may be accompanied by a bridge and other subsidiary structures to generate

/local struture realmrpg_quests: anglers

A top chef who is ready to support everyone in the world ... Of course, if anyone brings him a suitable ingredients

CookCook's House

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Ordinary: 9

Rare: 4

Farmers and Los.

It may be accompanied by the generated structure of the auxiliary structure of wheat fields, barriers, chicken cages, street lights, etc.

/local struture realmrpg_quests: cooks

A legendary hero who defeated more than a hundred skeletons, but even he needed your help.

Monster

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Hunt

Monster Hunter's

Tower

Ordinary: 6

Rare: 3

Farmers and Los.

It may be accompanied by roads, warehouses, and other additional auxiliary structures.

/local struture realmrpg_quests: Monster_hunters

This withering skull seems to be brainless?—— literally

Headless

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Skeleton

Nether Brick Ruin

This withering skull does not seem to notice the existence of the player

Maybe you can help it pick up a new head?(The consequences are good or bad)

I go!I like to help withering skulls!

Generated in the lower bound, accompanied by some (original) withering skull & a loot box

/local struture realmrpg_quests: headless_skeleton

Suspicious existence!I only want to satisfy the interest of the customer's entertainment (well, this also makes him earn a lot of money)

Piglin

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Gambler

-

You only need to pay 1 gold ingot to participate in his game;

He will show the reward in which can in which jar placed--

Then randomly disrupt the position of three jars

Notice!The animation of the disrupted jar is fixed!

The probability of actual output rewards is still between three jars

Random extraction is not buddy, why are you cheating?Intersection

Generated in the lower bound, accompanied by a loot box

/local struture realmrpg_quests: piglin_gamblers

Other structure

Structure Generate Miner's House Plain/Desert

Miner NPC has been removed in the MOD

It is replaced by Monster Hunter

Natural generating rate is low

/local struture realmrpg_quests: Miners

Lumberjack's

House

Forest / coniferous forest

The logo NPC is currently removed in the MOD

Instead of (original) villagers

Natural generating rate is low

/local structure realmrpg_quests: lumberjacks

More details about the task mechanism

Underlying logic related

*The task system is based on JSON: This means that players can configure both adjusting the existing tasks, or adding a new task (see the tutorial for details);

Suitable for multiplayer mode with competitive elements: only the first player to complete the task can get rewards;

*In the case of NPC death, other players first completed the task before you, or someone used Obliving Potion on this NPC::

This task will be forced to suspend!

When the new task / task is suspended, you will receive the corresponding prompts in the chat bar (distinguished by orange or red and square brackets);

If a rare task occurs in a specific item that needs to be killed to produce:

This kind of item can only be dropped from (killed) organisms during this rare task during this rare task;

*The same NPC will never issue the same type of task:

It is impossible to occur twice to collect logs for Angler, but this does not change the fact that the same type (on other NPCs) may often appear.

Gaming experience related

If you want to give up the current task, or you want to accept the task derived from another NPC: just click "X Refuse Quest" in the task log (at the same time losing the current task cumulative progress):

This is not important for the delivery task, because the cancellation of the task will return the items you delivered.After achieving the task goal: You can hang the mouse in the suspended text of the Return NPC in the task log and get the coordinate position where you dialogue with the NPC last time;

Task log (item): The task log in the form of items is specially prepared for players who do not like to use binding key positions;

Hanging the cursor in the upper left corner of the task log GUI, you can check the number of tasks you currently complete.

Obliving Potion: Use NPC to use to skip the current task and start new tasks.

gallery

Methods for custom tasks, adjustment of configuration files and the acquisition of the items required for rare tasks 1453 browsing June ago

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