2024-12-15 01:14:40|Myriagame |source:minecraft skins
UnderStudy is a subsidiary of Canopy, which allows generate and control simulation players.Simulation players are entities that can be controlled by commands, but they are almost exactly like ordinary players in other aspects.(Similar to Fake Player in Carpet)
use
All commands are prefix../player command can be abbreviated as ./p.Before using the CommandPlayer rule, the./Player command is in a disabled by default.Enter ./help to get more information.
Creator
./ playerjoin
Players who specify a specified name in the current game mode and current position.
Remove the player
./ playerleave
Players with a specified name.
Join the player again
./ playerRejoin
Re -generate the player in the last position of the designated player (if there is a record).
Transmitter
./ playertp
Transmit the player with the specified name to your current position.
Rebirth player
./ playerrespawn
Rebirth of the player who specifies the name.
Control player perspective
./ playerlook [up/down/north/south/west/block/entity/me/x y z/pitch yaw]
Let the players who specify the name look at the target:
UP, DOWN, NORTH, SOUTH, East, West: Indicates different directions up, down, and facing different directions, respectively.
Block and Entity: Let the player look at the blocks or entities that you are observing.
ME: Let the player look at you.
X Y Z: Let the player look at the specified coordinates.
pitch yaw: Let the player adjust the perspective with a specified pitch angle and polarizing angle (in terms of degree).
Control player movement
./ playerMove [Forward/backward/left/right/block/entity/me/x y z]
Let the player with a specified name move or navigate to the specified location:
Forward, backward, left, and right: represent forward, backward, left movement, right movement (relative to the current facing).
Block and Entity: Let the players move to the blocks or entities you are observing.
ME: Let the player move to your position.
X Y Z: Let the player navigate to the specified coordinate (based on Minecraft -based path search system, the navigation distance is limited).
Player attack
./ playerAttack [ONCE/Continuous/Interval] [interval time]
Let the player with a specified name be attacked:
Once (default): Attack once.
continuous: continuous attack.
interval: Attack according to the specified time interval.
Player interaction
./ playerInteract [ONCE/Continuous/Interval] [interval time]
Let the player who specifies the name interact with the square facing:
Once (default): Interacting once.
Continuous: Continuous interaction.
interval: Interacting according to the specified time interval.Players use items
./ playerUse [once/Continuous/Interval] [interval time]
Let the players who specify the name use the items they hold:
Once (default): Use once.
Continuous: Continuously used.
interval: Use items according to the specified time interval.
Player placing blocks
./ playerBuild [ONCE/Continuous/Interval] [interval time]
Let the player who specifies the name placed the block at the observation position:
Once (default): Place it once.
continuous: continuously placed.
interval: Place according to the specified time interval.
Player destroy block
./ playerbreak Let the player who specifies the name destroy the block:
Once (default): Destroyed once.
Continuous: Continuously damaged.
interval: Destruction according to the specified time interval.
Players discard items
./ playerDrop [Once/Continuous/Interval] [interval time] Let the players who specify the name discard the items they choose:
Once (default): discard once.
Continuous: Continuously discard.
interval: Discard items according to the specified time interval.
Players abandon the whole group of items
./ playerDropStack [ONCE/Continuous/Interval] [interval time] Let the players who specify the name discard the whole group of items they choose:
Once (default): discard once.
Continuous: Continuously discard.
interval: Discard according to the specified time interval.
Players discard all items
./ playerDropall [once/Continuous/Interval] [interval time] Let the players who specify the name discard all its items:
Once (default): discard once.
Continuous: Continuously discard.
interval: Discard according to the specified time interval.
Player jump
./ playerjump [once/Continuous/Internet] [interval time] Let the player who specifies the name jump:
Once (default): jump once.
Continuous: Continue jumping.
interval: Jump according to the specified time interval.
Players choose the item bar slot
./ playerSelect Let the players with a specified name choose the items in the specified slot.
Player running and stop running
./ playersprint Let the player start running.
./ playerUnsprint Let the player stop running.Players sneak and stop sneak
./ playersneak Let players enter a sneak state.
./ playerUNSNEAK Let the player stop sneaking.
Player picking ejaculation
./ playerClaimProjectiles [range] Let the player who specifies the name become the owner of all the ejection objects around the [range].The default is 25.
Stop all the moves of the player
./ playerSTOP Stop all the behaviors of the name player.
Set player prefix
./ player prefix #none>Set the prefix of the name label for all simulated players.Remove the prefix with #NONE.
Script
All commands can also be executed through the original command /scriptevent (which can be used for command blocks).
usage:
/scriptevent underStudy:For example:
/scriptevent underStudy: PlayerJoin
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