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Diffical Raids Minecraft

2024-12-15 01:15:01|Myriagame |source:minecraft skins

By adding a new attack difficulty, this module has a disaster villagers and equipment to increase the challenges and fun of attacks.

Even more difficult attack

New difficulty

Hero: It is more difficult than the original attack. Villagers in the disaster will have stronger equipment, and there will be a small number of new disaster villagers to join the battle;

Legend: New types of disaster villagers will completely participate in the attack;

Master: The villagers of the disaster will attack;

Grandmaster: Villagers are equipped with the strongest equipment.

What difficulty should you choose?

Note: If you want to explore yourself, please skip this section.

Hero: You want to add a little difficulty, but you don't want to be too difficult, and you don't want to fight too many new disaster villagers;

Legend: The standard difficulty of attack combines the attack of more powerful original disaster villagers and new types of villagers.

Master: The most difficult challenge, the villagers of the disaster are even more powerful.

Grandmaster: Extreme difficulty.Villagers in disaster will play an extreme level.

Additional description

Disaster villagers are currently equipped with enchanting weapons and armor (armor cannot be rendered at present, it is recommended to use Illagers Wear Armor);

Each attack wave may have a reinforcement team to assist the attack, which consists of other creatures of the original;

The difficulty of attack will also be adjusted according to the difficulty of the world and the number of players;

The author strongly recommends that this module cooperates with the guard villagers module to play.

How to challenge more difficult attacks?

The difficulty of raid is determined by the ominous omen at the time you triggered the attack.At the same time, due to the adaptation of the new attack difficulty system, ominous signs are no longer the chance of enchanting the magic weapons of disaster villagers according to the level.

Ominous omen Ⅰ — the original difficulty;

Ominous h Ⅱ — Hero;

Ominous ⅲ Ⅲ -Legend;

Ominous ⅳ m — Master;

Ominous ⅴ g —— Grandmaster.

New Disaster Villagers Types

The module has added 8 new villagers.

The Warrior: Use a sword to attack, faster than the guardian;

The Tank: Have a full set of enchanting armor;

The Dart: It has a crazy speed, but the amount of blood is very small;

The Assassin: The speed is also very fast, but does not attack the player. Their main goal is villagers and iron puppets.

Calling the devil variant

Phantom: Villagers hidden in the original game;

The Conductor: Use lightning attacks;

The Necromancer: Summon zombies and skeletons to assists in attack;

The Shaman: Use BUFF to strengthen allies and weaken the enemy;

The Frostmage: Use ice and snow attack.

Elite attacker

In some difficulty in Legend and above, elite attackers will appear in some waves.They have two levels.

Class 2 elite attackers will only appear in Master and above.

NUAOS, The Chosen (Level 1);

Xydrax, WindBorne (level 1);

MODUR, Harbinger of Thunder (level 2);

Voldon, The Protected (level 2).

Attack

The warriors obtained after winning the attack will appear near the center of the village.As the number of loot increases the difficulty, it will also drop the enchanting equipment. Under the higher difficulty, you may even get equipment beyond the original enchantment restrictions.

Players who win with Grandmaster's difficulty will also get a set of Grandmaster armor.This set of armor has extremely high -level protection enchantment, and at the same time, it provides permanent life recovery Ⅱ and speed Ⅰ effects after equipping a full set of armor.

Totem variant

The module adds several unbelievable totems, which will appear as attackers.

Totem of Invisibility: Provide stealth and speed;

Totem of Lightning: The surrounding enemies will be hit by lightning;

Totem of Poison: The surrounding enemies will be poisoned;

Totem of Speed: Provide extremely fast speed in a short time;

Totem of Vengeance: Provide life recovery and strength;

Totem of Destiny: The enemy who kills you will also be killed, and at the same time cause damage to the surrounding enemies;

Totem of Levital: The surrounding enemies will float;

Totem of Protection: Summon two iron puppets;

Totem of Freezing: Frozen enemies nearby;

Totem of Persistence: There is a chance to not consume;

TOTEM of Teleport: Transfer you elsewhere;

Totem of Fireballs: Fireball in all directions.

New treasure enchantment

The new treasure enchantment will appear as attacking loot.

Bank of Raiders: Cause more damage to the attacker; Defender's Vanish: There is a chance to be invisible when the injury is injured;

Lightning Resistance: Reduce the damage of lightning;

Projectile Evrance: There is a chance of ejaculation that does not cause damage;

Critical Strike: There is a chance to cause a critical attack by any attack;

Critical Burst: Increase damage caused by crit;

Critical Resistance: There is very little chance of receiving severe damage.

Future planning

Compatibility with more modules;

Adjust the balance;

More attackers;

Increase the attack wave.

other

compatibility

Compatibility has not been tested with other modules.However, in general, this module should be compatible with any module that does not use Mixin. Mixin will cover the attacker component and the attack class itself.Starting from the latest version, the module with new attackers should be compatible with OUT of Box. Although these assaulters will be generated normally, and I will not change according to the RAIDDIFFICULTY before I add clear compatibility.But the game will no longer collapse like before!

If the module of this module is not compatible, the problem is published to Github Issue.The author claims that he is actively studying a module that affects the attack experience and plans to merge them into this module.

This module is compatible with OUT of Box:

Guard villagers: Guard will help you repel the attacker;

Hunter: The hunter will get equipment normally during the attack;

Enchant with Mob: The enchantment will appear in the attack.

Contributor

Main codes and development: Calculusmaster;

The textin's texture: SystemLoadinglive;

The Necromancer's texture: kaiya;

The text of The Conductor, Shaman and Tank: ア ラ ン ナメカジ;

The texture of The Warrior Illager: Rogeriforloki;

The dart Illager, Nuaos, xydrax, moduR and voldun text: Ivanthespacebiker;

Standard common Voldun texture: pixg13;

Hidden common Voldun texture: YOLER_TOONS.

Author's words

"1.19 is under development!

"Note: This module is highly configured. Almost every aspect of increased difficulty (except for generating, I am studying this), customized villagers' attacks can be configured through server configuration, each difficulty is different.You can also disable the difficulty (and all functions) of this module by default to default.

"If you are good at making texture and want to help add texture to some disaster villagers or totems in this module, please contact me! I am really grateful for anyone's help, even if you are just a entity or a entity orA text is treated with texture.

"Use in a module bag? Just like you!"

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