2024-12-15 01:15:07|Myriagame |source:minecraft skins
Overview
The longer you play, the stronger the hostile creatures you encounter later.
The difficulty of each player is from scratch. Players who have played for a long time will encounter stronger creatures, while new players have never enhanced creatures.
This game can be downloaded as a packet or module, and the server only needs to be installed.
Details of the gameplay
The enhanced route of each hostile creature is different. If you want to know how they become stronger/What capabilities they may have, you can find the data packet of the module on the author's personal data page on the Modrint (most of the packets (because most packets areNo list, so there will be a table).
At present, this data packet affects these hostile creatures:
Zombies;
Skeleton;
spider;
Calm and fear;
Plunder;
Guardian;
Witch;
Drowning;
Mo Ying Mite;
Cave spider;
Wanderer;
Zombie pig spirit;
Deaders;
Warts and beasts;
Robbing beast;
silverfish;
Corpse;
Wither Skeleton;
Zombie warts and beasts;
Pig Spirit.
The hostile creatures in the 32 -frame radius will be strengthened based on the player's value in the enhancement level of the monster. The value determines how much hostile creatures will be strengthened.
The score is added every 20 minutes (configurable).
Each hostile creature is specified from 100 files.
Hostile creatures will be strengthened according to the closest players.
You can kill before hostile creature reinforcement, to maintain a distance of 32 blocks from hostile creatures.This also means that this packet will not destroy the rules of the game, and players do not need to approach/kill hostile creatures.
instruction
You can use/function hostilemobs: Config to open the configuration menu.There are difficulty setting, switching some biological functions, upper limit settings, and weakening of death.
The maximum limit of monsters can be configured to not allow hostile creatures to exceed the enhanced setting value.When you start with Death Relief or let the player start with a certain difficulty, the upper limit will be reduced.
DEATH RELIEF is a default closing function that enables it to reduce the difficulty after death.
The level/difficulty of hostile creatures is displayed by the score board, setting the value of its/player to SMTH, which will change the difficulty.It increases every 20 minutes a day for the game every 20 minutes, and the difficulty (or number of days) has changed from 1 to 100. The hostile creatures that have been strengthened within the range will not continue to be strengthened over time.
You can use the configuration menu to modify the timer.
For details, please see the module instruction tutorial.
Weaken fragmentation
After each hostile creature is killed, there is a small probability that it drops to weaken the fragments. Throwing the fragments to the hidden seizure can be reduced by 1, but it will also trigger the side effects and can be the configuration menu switch.
If you want to modify the chance of falling, you can modify it in each creature, which is located in Data/HostileMobs/Loot_tables/.
This function is now compatible with the data packets of modifying the loot table (from V1.8).
To do it
Add unprepared hostile creatures;
Add more settings to the configuration menu;
Better optimization.
Other enhance
This data packet enhances the explosion effect of bitterness and fear, so use it to take your own risk, because you are afraid that if you explode next to your architecture/terrain, it will cause greater damage.
The packet also adds a new feature to the wart pork beast, which can change the nearby blocks to the corresponding objects in the lower boundary, which may cause great damage to the creation and terrain of the player and it is difficult to recover.
The packet may also destroy the raid (requiring test).
How to instruction configuration hostile mobs improve over time 2734 views 1 year ago 1 year ago
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