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[TSEAS] Treason seas

2024-12-15 01:16:21|Myriagame |source:minecraft skins

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Start a journey of adventure, and fishing here is no longer just letting go.

In this sea of ​​treasures, each capture is a battle with deep sea water creatures,

Fishing to your loot and selling them to earn gems; upgrade your fishing rods, and find rare fish species and treasures.

Xiangxiang gradually becomes the ultimate fisherman.

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The module is still under early development. The version supportsLimited, more gameplay will be added in the future and supports more versions.

If you encounter problems in the game, or orWith any new suggestions, welcome to the GitHub Issues link above.

Profile

On the basis of as compatible with similar fishing modules, the fishing system is reconstructed.

Fishing content is highly configured, so that the owner and the integration package can play their imagination as much as possible.

Now you can add [Fish Battle I-V] enchantment to your fishing rod, which can trigger the new version of fishing and the new version of the loot rules.

List of rewards

The new version of fishing rewards can be divided into the following categories:

[Fish] [Trash] [Treasure] [Ultimate Treasure].

According to the [Fish Battle] enchantment level, the probability of the LOOT reward category is also different.

Main World Reward Type Percent Distribution Figure:

level/probability treasure garbage fish Ultimate Treasure 15.0%10.0%84.8%0.2%2POC

Hell reward type percentage distribution diagram (need to match module: the vitality of the sea):

level/probability treasure garbage fish Ultimate Treasure 15.0%65.029.8%0.2%26.0%57.0%36.2%0.8%38.0%42%1.8%49.0%46.8%2%2%59.0%53.0%5.0%

Quality of fish

Each fish has the following possible rarity in different [weather] [time]:

Ordinary (ordinary) 0-50%;

Uncommon (rare) 50-60%;

Rare (Rare) 60-75%;

Superior (high quality) 75-90%;

Exceptional (Excellence) 90-95%;

Legend (legend) 95-97.5%;

Mythic (epic) 97.5-99%;

Divine 99%+.

The rare the quality, the greater the body length of the fish, the more difficult the fishing (you can use the upgrade of the fishing rod [Fish Battle] enchantment level to compete with it).

The probability of caught a big fish and rare fish will increase slightly.(The bigger the wind and waves, the more expensive the fish (fog

In addition, different scarcity will bring fishermen to different [experience multiple] [price multiple] (green gem) and [achievement].

At a very small chance (1/1800), you may encounter [Flash] fish, which is a 5x price of ordinary same quality fish.

The method of selling fish is also more convenient: you only need 8 arbitrary wooden boards (siege into the shape of a box), and 1 arbitrary original fish can get the [Commercial Fish Basket] box.You can trade fish and treasures here to earn emeralds.Achievement

Including a series of achievements can be obtained:

Common fishing;

Pirate Treasure (equivalent to 128 emerald);

Power fruits (permanently increased 0.5 attack damage, used up to 8 times);

Vitality fruit (permanently increases the health of 1 heart, uses up to 3 times);

Flash fish;

Fish of each length;

Each quality fish.

Growing rod growth

After the enchanting [Fish Battle], the fishing rod will start to record the number of fishing times, and it will automatically replenish durability.

After the number of fishing times is satisfied, you can use the next [Fish Battle] enchantment book to upgrade the fishing rod in [Introled]:

Level 1 Demand: 0;

Level 2 Demand: 25;

Level 3 Demand: 85;

Level 4 Demand: 175;

Level 5 Demand: 335.

If the enchanting book level is greater than the current fishing rod level, such as [V] to [i] grade fishing rod enchantment, then only [ii] grade fishing rod can be obtained.

Recommended integration

Note: (This module does not require the front) Don't forget to add a front module corresponding to the corresponding linkage module!

NETHER DEPTHS Upgrade;

Water Industry 2/Aquatic Product 2 (Aquaculture 2);

Fish of Thiefs;

Unique fish (Unusual Fish Mod);

Crabber's Delight;

Traveler's backpack.

After matching the above modules, 69 kinds of fish, 13 kinds of treasures, 27 garbage, and 7 ultimate treasure are allocated by default.

It is recommended to use a travel backpack to load fish, so as to move your torrential products more conveniently.

Of course, you can also use this module natively, or eliminate some modules that you do not need and cannot be compatible, and you can still use the native configuration of some modules by default.

Or, you can also do it, modify and write the configuration yourself (see the tutorial below) from the line that you want to add fish and treasures to further improve the pleasure of adventure.

About configuration

Here you can configure information such as habitats, body length distribution, and population of each fish (including module fish).

You can specify any kind of fish that can only appear in a certain world, a certain group, a certain time, and a certain weather.

For details, see the GitHub tutoring tutorial.

Each level [Fishfighter of Fish Battle] Enchanting Book acquisition approach 347 browsing February

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