2024-12-15 01:17:55|Myriagame |source:minecraft skins
Details are based on the latest version of GitHub.
About module
Now you can use the tie rope to hold the player, or you can tie yourself, it is better to try to tie each other to clear the MC.
Module function
The tie rope can be tied to the player;
With no tie entity, you can use the tie rope to the quasi -fence to tie yourself;
You can use instructions to obtain and adjust the length of the player's entity;
At present, there are game rules to determine whether the player can be transmitted with the holder of the tie rope when transmitting.
Configuration file
Can change the name space before the instruction and turn off the name space;
Modify the length range of the setting of the command tie rope;
Set the length of the tie rope to the length of the tie rope;
Maximum survival time of tie rope arrows.
New instruction
It may be that the prefix "LP 'becomes other or canceled its existence due to the difference in configuration, and the module configuration file shall prevail.
/LP Leash LENGTH [
/lp leash length [
/LP Leash Data [
/LP Leash Data [
/LP Leash Clear [
/LP Motion [
Game rules
LP.TeleportwithLeshedplayers -After this rule is enabled, the player will be transmitted with the player tie the holder [default: true];
LP.CreateLeshfenceKNOTENTITYIFABSENT -After this rule is enabled, when setting LeashData, if the fence on the corresponding block coordinates does not tie the rope, it will automatically create this entity and bind it [default value: true];
LP.KEEPLEASHNOTDROPTIME -This rule determines that for a period of time when the tie rope relationship is created, that is, the distance has reached the break distance, and it also maintains its continuous cracking [default value: 240ticks, which can be set [80, 1200] ticks].
Tie the third perspective
Tie the first perspective
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