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[LP] MinecraftCraft

2024-12-15 01:17:55|Myriagame |source:minecraft skins

Details are based on the latest version of GitHub.

About module

Now you can use the tie rope to hold the player, or you can tie yourself, it is better to try to tie each other to clear the MC.

Module function

The tie rope can be tied to the player;

With no tie entity, you can use the tie rope to the quasi -fence to tie yourself;

You can use instructions to obtain and adjust the length of the player's entity;

At present, there are game rules to determine whether the player can be transmitted with the holder of the tie rope when transmitting.

Configuration file

Can change the name space before the instruction and turn off the name space;

Modify the length range of the setting of the command tie rope;

Set the length of the tie rope to the length of the tie rope;

Maximum survival time of tie rope arrows.

New instruction

It may be that the prefix "LP 'becomes other or canceled its existence due to the difference in configuration, and the module configuration file shall prevail.

/LP Leash LENGTH [] set -et the player's tie rope length [If is empty, it means the execution object is itself, is the floating point between 5 ~ 1024];

/lp leash length [] [Get] -The show of the player's tie rope [If is empty, it means that the object is the object, [get] does not write];

/LP Leash Data [] set / -The set the player's tie rope data entity set to /on the fence of the fence located at ;

/LP Leash Data [] [Get] -The show of the player's tie rope [If is empty, it means the execution object is yourself, [get] does not write];

/LP Leash Clear [] -Carn the player's tie rope data entity [If is empty, it means the execution object is itself];

/LP Motion [] add/set/multiply -Add/set/multiplication acceleration to the entity.

Game rules

LP.TeleportwithLeshedplayers -After this rule is enabled, the player will be transmitted with the player tie the holder [default: true];

LP.CreateLeshfenceKNOTENTITYIFABSENT -After this rule is enabled, when setting LeashData, if the fence on the corresponding block coordinates does not tie the rope, it will automatically create this entity and bind it [default value: true];

LP.KEEPLEASHNOTDROPTIME -This rule determines that for a period of time when the tie rope relationship is created, that is, the distance has reached the break distance, and it also maintains its continuous cracking [default value: 240ticks, which can be set [80, 1200] ticks].

Minecraft images

Tie the third perspective

Minecraft images

Tie the first perspective

Minecraft images

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