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Starting Inventory Minecraft

2024-12-15 01:17:59|Myriagame |source:minecraft skins

About module

This module provides players with starting items every time a new world is created.

You can set it through a .txt file, or set it with convenient instructions.

How to configure

Configuration

Create a new world in the creation mode;

In the creation mode, add the items that you want to start to start when you start the new world to the backpack, and support NBT (only supports 36 major backpack slots, which will ignore the armor bar groove);

After the selection, execute the following instructions:/Startinginv Save;

The chat box will receive a message, prompting that the current item has been saved to the configuration file;

To test whether the configuration file has been successfully saved, the following instructions can be executed after the backpack:/Startinginv Load. If it is correct, it will appear.

Manual configuration

Format: ID, quantity, metadata/damage value, in the middle of ',' separate.

You can use the naming space ID or digital ID.

For example:

Minecraft: Apple = an apple.

4,128 = 1 group of circular stones (will be cut off to the maximum stacked size)

351,10,4 = 10 greenite dyes.

You can use multiple lines to add more items:

1,20

257

Will get 20 stones and 1 iron pick.

File path

Configure files in .minecraft/config/startingInventory/StartingInventory.txt

1.4.4.r01 The previous version of .minecraft/MODS/DAFTPVF/StartingInventory.txt

Precautions

Execute instructions/Startinginv Load will automatically empty the current backpack.

It also supports items of other modules.

Similar module

[CSG] Custom initial equipment Custom Starter Gear (Forge_1.10.2 or more)

Customized initial items Initial Inventory

Initial kit Starter Kit (forge_1.12.2 or more & fabric_1.16 or more)

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