2024-12-15 01:19:50|Myriagame |source:minecraft skins

Brief introduction
This module adds RPG -style strip GUI above the game interface.
The GUI shows nearby creatures, players, recent death points and coordinates of marking and the distance between the player.
There will be no creatures with stealth effects.
This module has a wealth of custom options. The configuration file of the module is: Advancedcompass.json, which can also be modified through the game built -in configuration menu (open Press P).
Configurable item
Show Mode: Control the display of the GUI.
Always_on: always show GUI;
Main_hand: GUI is displayed only when holding the original compass in the master;
Both_hands: GUI is displayed when holding the original compass at any hand;
Any_slot: The GUI is displayed when holding the original compass in the item bar;
OFF: completely close GUI.
Show Coordinates: Control the display method of player coordinates in GUI.
Above: Show the coordinate above the box;
Below: Show the coordinate below the box;
Off: No coordinates are displayed.
Coordinates Scale (coordinate font size): Adjust the zoom level of the coordinate font, the range is x0.5-x2.0.
Compass width (GUI width): Adjusting the width of the GUI, you need to enter numbers.
Compass height (GUI height): Adjusting the height of the GUI, you need to enter the number.
Icon Scale: (icon size): Adjust the size of the icon, the range is x0.5-x2.0.
Icon Generation Type (icon generation method): Adjust the production method of non -original biological icons (the original creature has preset icons).
Head_firs: Try to use the head generated icon of the creature. If it fails, enter the next step;
Full_body: Jump the head to generate an icon, try to use the whole body of the creature to generate an icon. If it fails, enter the next step;
OFF: Do not generate icons, use preset icons for replacement: hostile creatures use the original zombie icon to replace, and neutral biology uses the original pig icon to replace.
YOFFSET (Y axis offset): Adjust the distance between the GUI distance window, and you need to enter numbers with a range of 0-50.
Distance: (Display distance): Adjust the longest distance of displaying creatures.This will not cover the rendering distance of the game, so if a creature cannot be seen in the game, this creature will not be displayed on the GUI.
Group distance: Adjust the distance to display the biological group display. For details, see the introduction below, you need to enter the number.
View Angle: Adjust the visual perspective displayed on the GUI.For example, set to 90, it will display creatures, coordinate points, etc. within 45 ° left and right of the current sight.
Angle Threshold (angle value): Stop the maximum angle of creatures on the GUI, and work together with the perspective angle.For example, when the perspective angle is set to 90, when the angle value is set to 45, the biological icon will reach the edge of the GUI when the biological icon is at 45 ° angle, and it disappears when the angle continues to increase.50, the icon will continue to be displayed after reaching the edge of the GUI, and it will not disappear until the angle exceeds 50.When set to 180, the biological icon no longer disappears.
Group Entities: The switch can be set. After opening, the same organisms will be packaged as an icon.For example, there are three zombies that are close to each other in front of the player. When the option is turned off, the three zombie icons will be displayed, and only one zombie icon will be displayed when it is opened.
Move Bossbar (BOSS Blood Strip displacement): After turning on, it will move with the original BOSS blood bars to the GUI of this module. If the boss blood bars added by the module cannot work properly, try to close the option.
Show Distance: (Display distance): Set whether the player is the same as the creature, coordinate point, etc. on the GUI.
Show Players: Set whether to display other players on the GUI.This module will try to distinguish whether it is the real player or the NPC. When it is unable to distinguish, the NPC settings are used.If this item cannot work properly, you can try to turn off the NPC display in the display entity list.
Hide Overlapped (hidden overlapping icon): The icons overlapped at different distances after opening only show the nearest icon; when closed, you can see other icons behind the icon. The author recommends keeping on.
Overlap Threshold (overlapping value): (only when the previous item is opened), the two icons overlap the pixels overlap when the icon is adjusted to start hiding the icon, the range is 0-10.
Death Waypoint: After the player dies, it will automatically create a coordinate point when the player dies.1.19.4 Language File Chinese


![]()
![]()
In addition to other statements, MCMOD.CN, all open public editing content uses the BY-NC-SA 3.0 protocol.
National Service DNF Dark Ni
2025-01-28 09:19:27The new screenshot of the be
2025-01-28 09:18:57The 15th anniversary wallpap
2025-01-28 09:18:273DM Xuanyuan Sinicization Gr
2025-01-28 09:17:57French magazine is the first
2025-01-28 09:17:27The sneak game "Republic" wi
2025-01-28 09:16:57
The story between humans and
2025-01-28 09:16:27
Capture "Trinity 3: Artifact
2025-01-28 09:15:27
Wind direction change "Myste
2025-01-28 09:14:57DICE's new project "Dream" w
2025-01-28 09:14:27
Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:27
Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:26
Master Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25
King Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25
Guide Minecraft Skins
Minecraft Skins
2024-12-10 04:11:24
Dark Knight Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23
Sparta Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23
Moncraft Skins of the War
Minecraft Skins
2024-12-10 04:11:22
Red Witch Minecraft Skins
Minecraft Skins
2024-12-10 04:11:22
Golden Cavaliers Minecraft S
Minecraft Skins
2024-12-10 04:11:22