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Tectonic Minecraft

2024-12-15 01:19:51|Myriagame |source:minecraft skins

Overview

TECTONIC is a large -scale world generating packet, which has modified the rules of generating the main world in large quantities.

There are mountains that are much larger than you found in the original version, which can continue to be generated by thousands of blocks and more interesting terrain.

The 1.x version of this package also improves plants, greatly improved oak trees and birch trees (more trees can be modified in the future), improved river generation, and other small terrain changes.

Followed by more than 20 new biological groups and biological group variants for you to explore.

Starting from the 1.1.10 version of this data packet, the Tectonic tree is removed. If you still want to optimize the production of the trees, the author recommends you to see Arbitia.

In the 2.x version of this data packet, all the biological groups added in this data packet have been removed, but you can try to use Not Just Biomes.

It is recommended to use amplification when creating the world, otherwise the construction of the building may have problems.

Terrain

Peak size

The formation of the mountain range has been completely changed. It can form a huge mountain range extending thousands of blocks, and the peak can be generated to a higher mountain peak than the original mountain range, and sometimes it can reach Y300 or more!

The configuration file of the module version provides several options for the generation of customs:

Terrain_scale: vertically zoom the terrain, the higher the value, the higher the height of the terrain;

Horizontal_mountain_scale: Horizontal zoom in the terrain, the lower the value, the larger the terrain volume (the specific performance: the size of the mountain range is larger but the generic probability is reduced);

Increased_height: Enables the built -in data packet to increase the maximum building height and terrain to 640.

Coastal cliff

The cliffs will be generated in areas where the terrain is relatively steep when the coast is transitioning to the ocean;

Cliffs will tend to be composed of large suspensions;

Special cliff variant: frozen cliffs composed of large ice bamboo shoots and its supported land suspension.

Underground river

The underground river will generate areas where the surface is too high and cannot be generated by rivers (such as mountains);

The underground river will stretch thousands of blocks, and it will accompany many scattered branches;

A total of 6 underground river groups are waiting for players to discover.

Smooth surface

This is the most obvious change brought by Tectonic (one of.), The ground will be much smoother than usual, and the ladder on the peak (also known as the "complement" problem) has been fixed.1.X.X also removed the wind attack group, and the V2 version can be generated again.

dune

The smooth desert sand dunes will be generated in some desert groups to make it look different.

deep sea

The ocean will be deeper than the original, and some deep sea will be able to reach the deep plate rock formation.

Compatible information

This packet is compatible with most groups and structures.

After the 1.1.8 MOD version, Tectonic is compatible with the MOD version of Terralith.

Please see: Terratonic.

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Solve the problem of being cut off in some mountain peaks 1712 browsing February

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