2024-12-15 01:20:58|Myriagame |source:minecraft skins
Overview
This module adds some elements of "Three Kingdoms" to Minecraft, such as ancient ingot knives, rattan armor and other equipment, more than a dozen cards, and general skills.
See the figure below at 0.3.0
There are relatively complete descriptions in the game.
About forge version
The author does not intend to do the Forge version of transplantation.If you want to play on FORGE ending, you can use Xinya Interconnect and Connector Extras plus the Trinkets front.
Main mechanism
Card
There is a small probability (0.1) to kill hostile creatures to touch the card. Killing players can touch two cards.
The cards can be synthesized with paper and black dyes. When the equipment is equipped with the corresponding jewelry bar, two cards are sent to the holder in the survival or adventure mode, until the number of backpack cards is greater than the maximum health value of the player.
Add the card to the form of items. Right -click to use a card to obtain a card randomly. Use it directly when you sneak.
Probability
The weight of the card that has been added is the same as the number of cards corresponding to the three kingdoms.For example, there are 24 cards in the military contest, and the corresponding weight is 24.
Method of card use
Basic cards can be automatically triggered under certain circumstances, and flash, peaches, and wine can also be used actively to obtain the corresponding effect.(Key points: kill and flash in the first 18 grid in the backpack, it will be automatically triggered, and it is disabled in other positions)
The sac cards need to be used in the main hand, right -click to use it.
Equipment cards need to be equipped in the jewelry bar to take effect.Equipment jewelry cannot take off the initiative. Right -click on the handheld jewelry can replace the previously worn equipment.
Three cards can synthesize a new card.
Skill acquisition
The first time you enter the archive can get a skill; every 5 minutes, players can change the skills. The way the way is: the deputy hand to take the skills, and the right -click.In addition, throwing a set of emeralds to the fool villagers will produce a gift box. The deputy hand holds gold ingots or gold blocks to open the gift box and has the probability to obtain skills (if you want to improve the probability of gaining skills, then the deputy hand will put more gold blocks, then put more gold blocks, and put more gold blocks, and put more gold blocks.Otherwise the box will disappear).
How to use
All skills need to be equipped in the skill jewelry bar to launch!
Active techniques need to press the shortcut key J for use (can be modified freely), and the conditions can be launched;
Passive techniques meet the conditions and automatically trigger;
The skill launch of the card: the card required by the deputy hand, you can automatically deduct the card and give it a conversion card;
Because MC is not a turn -based system, in order to limit the launch of the skill, some skills include CD, some of which share CDs, and some skills are independent CDs.
Miscellaneous item
All Three Kingdoms killing equipment (weapons, armor and horses) and skills have special jewelry bars, and they need to be equipped in the jewelry bar to take effect.Among them, the items of the skill and brand pile of decoration are not dropped.
After the player is equipped with skills, equipment and other accessories, all players will be notified.
After the player dies, all the cards are cleared (even if the death will not fall), after the resurrection, one of the killing, flashing, and peaches will be obtained;
You can use the command/Info Player to view the equipment and skills of the target player.
Important introduction
In this module, two important status effects can be obtained through horses, equestrian and flying skills:
touch
It is used to restore the mechanism of "Three Kingdoms Kill" -1 Malaysia, and increase the distance from the player at a distance of 1 square meter.
Melee defense
It is used to restore the mechanism of "Three Kingdoms Kill"+1 horse. Each level increases the player's defense distance of 1 grid, and only takes effect for players (because only the player is long);
In melee, if the attacker's touch distance is smaller than the attacker's melee defense distance, the attack is invalid;
In particular, the melee attack of the monster cannot take effect if the melee defense distance is ≥3.
Game rules
FIRE_ATTACK_BREAKS_BLOCK: Whether the fire attack destroys the square and close it by default.CARD_PILE_HUNGERLESS: Whether the card pile can maintain the hunger value of 20 and close it by default.Clear_cards_aFTER_DEATH: Whether to clear all cards after death, open default. If it is closed, the card will fall normally after death, and it will not give the card after resurrection.GIVE_CARD_INTERVAL: Dating time interval (unit: second), two cards are sent for 60 seconds by default, the minimum value is 1.Change_skill_interval: Replace the skill time interval (unit: second), 5 minutes by default.When setting to -1, it will not refresh the opportunity to replace the skills.Enable_cards_limit: Whether to limit the cards (if the number of cards is greater than the upper limit of the life, the automatic card is stopped), and the default is opened.
Precautions
The content of this page is suitable for version 0.3.0.If you have any questions or you find the vulnerability, please give feedback to the author. If you have any good ideas, please be welcome.
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