2024-12-15 01:20:59|Myriagame |source:minecraft skins
Overview
Goofy Goober is an interesting and stupid module, full of crazy cartoon jokes, as you can see in the episode of "Cat and Mouse".
This module is suitable for the server, which can play both single player or more player. The module is limited to Forge operation.
The content of the module contains a lot of noisy sound effects at the same time, and the characteristics that may bring a bad experience (eating the entire stack of food in the hand at one time), which is not really balanced, and not necessarily pleasant.So be careful when playing in this multi -person world.
Module content
In Goofy Goober, you can try many new things, such as:
My feet bottom plate!
When the creature is stepped on the sharp or high temperature, they will jump high and scream (invalid in the creative mode).
When stepping on any of the following blocks, the creatures will jump up and scream (arranged according to the jump heights). Do not forget to bring barrel water when trying:
Sweet jelly crust, magma block, cactus palm, fire and its variants, lava, dripstick stone cone.
If it has a fire prevention effect, it will also fail this characteristic while avoiding the damage caused by flames and magma.
These effects are not suitable for iron puppets, and they will cause falling damage when landing!
The snoring sound is too loud!
Villagers and players snoring when they sleep.To be honest
So scary!
The sound of gliding when the creature is panicked.Unfortunately, there is no wrestling animation
Overeating
In Goofy Goober, players can eat a group of food at one time. Do not eat your enchanting gold apple at one time:
When the player eats more than one food at one time, the player will become obese, and obtain the effect of obesity, slowness and resistance, and will play a loud and full hiccup;
The duration and strength will be determined based on the hunger value, saturation and saturation of the player and the number of items eaten from the backpack;
Of course, players will also get a certain saturation and hunger value, specific formula:
Saturation: Food quantity*Corresponding saturation;
Hunger value: Food quantity*Corresponding hunger value.
There is no upper limit of saturation, and the hunger value has a upper limit of 20 points.
Overeating
Die without regret
Players will make a laugh at the time of death.To be honest, a little scary
Hurry up!
Hurry up!
When the player presses the V key by default, you can switch to the slippery state:
When the player tries to run, he will stay in place for 1 second (accompanied by a funny running action), and then glide at a faster speed;
When running in place, players will temporarily get the slow VII effect;
When gliding, players will get a speed of 20 seconds II effect;
If the player stops running or hit the wall, he may stop suddenly;
Setting will consume more hunger than ordinary running;
If the player accidentally bumped into a block that needs to jump to board, it will be squeezed and received 6 points ( Harm; don't be killed anymore
If the player holds the sneak button when gliding, it will show a cunning walking movement;
Hostile creatures cannot use the player as an attack target (except for the deficit), unless there are less than 4 square blocks from the player;
When enabled/disable this feature, it will be prompted above the fast column.
Players cannot glide in water.
I'm so hungry!
I'm so hungry!
When the player's hunger value ≤ 9 will trigger:
Players will get hungry hallucinations and regard each creature as a delicious meat row; don't trigger this when exploring ancient cities
When the player's hunger value rises to 10, the illusion will disappear.
There is a little cold!
When players or creatures enter fine snow when they do not wear leather suits.
"Fog Movement"
"Fog Movement"
When multiple creatures or players fight, a group of dust is formed and a funny sound is made;
If the player is close to 3 or more hostile creatures, there will be 5 unique hostile creatures around the player, thereby increasing confusion;
The cooling time is 2 minutes for successful summoning at least one creature, otherwise the cooldown is 1 minute;
For the sake of fairness, the size of Slime and the smaller Smooth and the magma monster are not included in the surrounding number of creatures;
If the zombie pig spirit is summoned in the lower bound, unless they are angry, it will not treat the player as the target of attack;
Summon creatures tend to attack each other (they have a 20% chance to attack the player first); be careful!Biological fighting may cause players to fail vision and hearing.
List of biological summons:
The withering skeleton, spider (strength I, resistance improvement I), cave spider (strength I, resistance I), magma (size 3), slime (size), polar bear, zombie pig spirit.
Seventy -two "flat"
Seventy -two "flat"
Players or creatures are flattened or squeezed under the following conditions:
Falling from at least 20 square meters: flattelling effect, time: (height ÷ 2) seconds;
Attack by iron puppet: flattening effect, time: 30 seconds;
Sloped by the drop of anvils or dripsticks: flattened, time: 10 seconds;
Parking the wall during the spleen: flat/squeezing depends on the player's orientation, duration: (damage × 1.8) seconds;
Back into the wall when gliding: flat/squeeze, the damage is 6 points for players who do not harm resistance, so the duration is 10.8 seconds.
Interesting state effect
obesity
It will make players/creatures become funny on the outside;
At this time, the width of the player/biological collision box will become three times the original.
Flatte
It will make the player/creature flat on the Y axis;
The height of the collision box becomes 0.25 grid;
The creatures will still be "suffocated" under the solid block, but they will not be damaged by actual damage.
Squeeze
It will make the player/creature flat on the X axis;
The width of the collision box becomes 0.25 grid.
Flat
It will make the player/creature flatter on the Z axis;
The length of the collision box becomes 0.25 grid.
Fantasy
Players regard each creature as a delicious meat.
Author's words
The design of this module is not really fair, so be careful when playing in this multiplayer world.
This is the first module created by the author. It is very interesting. If you encounter any problems, please tell the author at CurseForge.
I wish you all a good time!
In addition to other statements, MCMOD.CN, all open public editing content uses the BY-NC-SA 3.0 protocol.
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