2024-12-15 01:21:42|Myriagame |source:minecraft skins
Do you think the original goal is useless to fight?Do you think long eyes behind the monster are unscientific?
This MOD can solve these problems.The dynamic stealth has added the setting of vision (compatible with most module creatures). Can the creatures see you decide but are not limited to:
Whether it is within the perspective;
The distance from the target;
The brightness of your block;
Are you sneaking;
Do you wear the same skull;
Are you wearing armored and how much armor defense;
Are you angry;
Are you in the state of stealth and light;
etc......
At the same time, the reform of the AI mechanism was added:
If you find the target, rush to the target; if you receive some kind of alarm (such as reminders of other creatures), search for the target in the conventional area;
When you find the target or be hurt by yourself, you will remind other creatures; (using a filter for players can be customized)
If the health is not good, escape the battle;
If your life is low and no longer decreases, he will revenge on it;I'm back again
If you are in trouble when you escape, you will feel despair and counterattack;
Wait ... (The author and did not list all in the original post, there are still many changes in the actual game experience)
There are other functions, such as::
At least one new potion effect (soul vision); I may add it later (the author said so, but in the actual test, but after you assassinate a monster, you will give you a perspective effect that you can highlight the nearby creatures nearby biology..
Some potions related to stealth/visibility;
Change to what you can see; players and mobs can see exactly the same thing; (that is, like monsters, you can't observe him directly from a distance. If you want the playerServer Settings -> Sense-> Use Player Senses) set to FALSE)
HUD display some physical data you can see.Very easy to use
The author's reminder to compatibility of Optifine light and shadow bags:
In order to obtain the best compatibility, please perform the following operations:
1. By setting "MIN OPACITY" to 1 or "Max OPACITY AT" to 0, disabled entities fade into fading (module settings-> dynamic stealth-> config-> client settings-> Entity Fading)
2. Disable the goal settings-> HUD-> Targeting Hud Style), the method is to set "Glow" to FALSE
It also fixed some problems.For example, the original monster (and most of the monsters) can no longer see you through the oblique wall.
Dynamic Stealth has a very rich configuration file. Therefore, theoretically, all errors of DS can be repaired by using this configuration.(It is recommended to adjust the configuration in the game, take effect in real time, and the annotation is very complete)
Coordinate with the back thorn MOD, the effect is better!(Recommended by the author)
Similar modules: onlyLooking (1.16.5+)
Configuration file (part of AI) comments 6430 browsing the configuration file 3 years ago to close the HUD and monster stealth 8871 views 4 years ago
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