2024-12-15 01:21:54|Myriagame |source:minecraft skins
Beehave
This is a server -side module that can be used to view bees and honeycomb information in the world. It is recommended to use it together with morebeeeinfo (see the honeycomb block item information):
Right -click the honeycomb/ beehive to display the relevant information in the chat bar: (hive/ beehive) the number of bees inside the bee, the growth stage of the bee (young/ adult), how long have a bee staying inside (tick), one bee under a beeHow long do you need to stay inside before leaving the interior.If a line of information is Gao Liang, it means that the corresponding bee is ready to go out of the nest, but it will not be out of the nest due to environmental factors (such as weather, time, etc.).
Right -click the bee to display the coordinate position of the corresponding honeycomb / beehive in the chat bar and generate the particles pointed to it, provided whether this bee has entered the honeycomb / beehive (otherwise it will be displayed as Homeless);
If the currently handheld item has other effects when right -click (such as food can be eaten right), the above function will be automatically disabled.
Since this module is a pure server, the client's language system cannot be used directly.If you want to change the information to Chinese, you need to enter instructions/Beehave Lang ZH_CN (this instruction will take effect on all players of the server)
set up
The configuration file is located in the game directory /config/beehave.json. It will automatically load when entering the archive (start the server) and automatically write and save it when the archive is closed (the server is closed).
In addition, you can manually load and cover the configuration with/beehave load and/beehave save.
bee: Enable the information feedback of the bee, open the default (TRUE)
Beehive: Enable the information feedback of the right -click bee / beehive, and open the default (TRUE)
lang: Language, default EN_US, can be set to zh_cn
For these settings items, you can quickly set and apply it in the game by instruction/Beehave [Settings Name] [Value]. The newly set projects will automatically write the configuration file when saving.
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