2024-12-15 01:23:52|Myriagame |source:minecraft skins
Brief introduction
This MOD adds the variants of the original monster, such as a crash with a flame explosion, a toxic arrow, and a zombie that will jump to your zombies.
It also increases the function of adjusting the original monster generation rate, and even makes chicken knights or spider knights more common!
Biological NBT
(Only the monster of this module is effective, do not load the NBT in the brush cage, the game will collapse)
If there is no version labeling, the NBT of 1.7.10 is used in [], and [] is included at 1.16.5.
Arrowrefiremax [RangedCDMAX]: The maximum filling speed, each launch of the arrow in the maximum range is delayed.
Arrowrefiremin [Rangedcdmin]: The minimum filling speed, delayed at a time at a close range.(The NBT will only increase and reduce the idle time of the next time. Due to the pull -up animation added by the 1.9 Skeleton, at least 1S can be played with a bow of 1S to shoot the arrow.Zombies are also affected by this).
ArrowwalkSpeed [Rangedwalkspeed] [SMARROWMOVESPED]: Emailing arrows Move speed multiplier.
ArrowRange [MaxRange]: The archery distance, the creature is at least moved to the distance target*grid to shoot the arrow (because the arrow sags, there will still be a certain limit. When the spider range is greater than 0, the spider will switch the remote mode to shoot spider saliva, be sureSMARROWROFIREMAX/min value, because the generated spider filling speed is default to 0, which will cause them to shoot without intervals).
ArrowSpream [RangedSpream]: The shooting accuracy, the angle deviation of the random direction of the biological ejaculation (1.7.10 raised or low -raising angle, the arrow can be farther/close at a low angle).
ArrowDamage: Basic damage (can cause damage [value ~ 2*value], there will be a little floating).
Renderscale [SMSCALE]: The biological body rendering ratio (the collision box will not change, the 1.7.10 value will not see the biological condition at certain angles, but the original 1.8 is repaired).
Regience [SMREGEN]: The creature will reply to 1 blood every *tick.
Experience: Bio death drop experience [1.16 & 1.12].
DropNIMMUNE [SMWATERBREATH]: Whether the creature will drown in the water.
Burningimmune: 1/0 burning immunity, whether immunization, but still suffering from flames.
UnderPressure: 1/0 Whether the creature trigger the pressure board.
Fireimmune: 1/0 Flame immunity.
Leashable [Smleash]: 1/0 Whether the creature can be tied to the player's tie rope.
Waterdamage: 1/0 is it harmed in the water.
Webimmune: 1/0 (1.16.5 becomes Stickyimmune: [spider web name]) Spider web immunity.
WaterPushimmune: 1/0 water flow pushes immunity, and whether creatures can move under the condition of water flow.
Fallmulti: Broken damage multiplier, defaults to 1 [1.12].
PotionImmune: ["药水名"] 药水免疫,目前版本不再使用ID,而是使用内部代码effect,如effect.moveSlowdown,但你可以从游戏/模组的语言文本找到它们(1.7.10 直接输入药水Value ID is sufficient, such as smpotionimmune: [19,10]).
Texture [SMTEX: [Material File Path]]: "Material File Path", such as "Customnpcs: Textures/Entity/Humanmale/Steve.png", the material texture used by creatures [1.12 & 1.7] (you can use this NBTCustomized materials for your monsters, but withdrawal and re -enrollment will reset the material. 1.7.10 only supports the use of Minecraft internal files. Fill in other paths to make the material error. You may need to put your material file into the MineCraft file.The file path of this material can take effect. Remember to turn off the starter file verification. 1.7 Monster variety materials and spiders' eyes are implemented by SMTEX such as SMTEX: [Minecraft: Textures/Entity/Spider/CAVE_SPIDER.PNG, Minecraft:Textures/Entity/Spider_eyes.png].Textureoverlay: "Material file path", covering the material, Gatlin skeleton's goggles, and the clothes on the stream are derived from this [only 1.12].
Textureeyes: The same is the same as covering the material, but the material is not affected by brightness. It is used as an eye material [limited to 1.12].
Note: The size of the zombie is 64*64 before 1.9 (there is an additional zombie villager head), and now it is 32*32.
Retisters are unique [1.7 do not need "SM"]
SHOTEXPLODE [Explodeswhenshot]: Shooting explosion, reptiles will explode due to indirect shooting.
DRYEXPLODE [Cannotexplodewhilewet]: Dry and explosion, the crawler explosion will be interrupted due to the water in the water (the ignition of the fire stones will be tried to detonate).
Burningexplode [ExplodeswhileBurning]: Burning and explosion, reptiles will try to detonate themselves due to burning and interrupt the explosion in the water.
EXTRABABIES [Babies]: Number of death divisors (unique to split reptiles).
SuperChaarch: I am afraid that there will be red arcs around it and greatly enhance its explosive power [1.16 update].
Wild witch unique
Spiderswarmsize
SpidermountCount [Summons]: The number of spiders can be used.
Spiderswarmcount [Extrababies]: The number of spiders can be generated.
LITCH Witch Special
SkeletonCount [Skeletons] [Summons]: Can generate a skeleton number.
Flameman unique
FireballBurstcount: The number of fireballs fired in a single shot.
FireballburstDelay: Continuous fireball delay.
Wildfire Fireman/Evil Soul Queen's unique [1.7 wildfire NBT did not join]
BABYSPAWNCOUNT [Summons] [BabyCount]: Cinder/mini soul number can be generated.
Babiesondeath [Babies] [Babies]: Cinder/mini soul number of death.
Mother spider unique
Babies: BABY spider number of deaths.
Weaving spider unique
Webcount [ammo]: It can generate spider web numbers.
Miragenderman unique
Isfake: Whether it is the avatars, the idle will disappear within a certain period of time.
Posse there is
AMMO: "The potion name" The effect of the potion given by the Slime attack
Skeleton unique [1.16.5 & 1.7]
Isbaby: 0/1 (Whether it is a small body skeleton, but the small skeleton generated by the generated carton is always died of the ground or directly ignored the void to suffocate because of the collision box.The skeleton body in the game may change, 1.16 is re -added, and the right -click monster with monster eggs can generate a little monster under its feet)
1.7.10 unique
SMARMOR: Biological comes with armor with a maximum 20.
Smregentick: The timer is used to track Smregen.
Ninja skeleton is unique (1.12 removed, ninja skeleton now only randomly disguise a block, exit and re -entering will change the block).
HidingBlock
Hidingdata: Caminated Caber of Cabbage.spider
SMANGER: 0/1 Whether it is a state of anger.
If there is no special labeling, 1.7 You only need to add "SM" before the NBT base name and enter the value. You can use the original monster ID. At the moment of generatingYou need to specify the special monster ID and ForGedata: {SpecialMobsData: {smnbt}}
1.7:
Summon SpecialMobs.specialskeleton ~ 1 ~ {equipment: [{id: 261}, {id: 313}, {id: 312}, {id: 311}, {id: ID:52}], SMTEX: [Minecraft: Textures/Entity/Steve.png], RIDING: {id: SpecialMobs.DesertSpider, Smarmor: 15, SMSCale: 1.5, SMARROWRANGE: 10, SMARROWREFI Remin: 20, SMARROWREFIREMAX: 60}}
1.12:
Summon SpecialMobs: Minicreeper ~ ~ 1 ~ {ForgetA: {SPECIALMOBSData: {Renderscale: 3, Texture: "SpecialMobs: Textures/EN tity/creeper/splitting.png ", textureOverlay:" Minecraft: Textures/Entity/Skeleton/Stray_overlay.png ", Textureeyes:" SpecialMobs: Textures/Entity/SKELETON/GATLING_OVERLAY.PNG "}}, PowerEd: 1B, ABSOR pTionamount: 40, Customname: Lightning_creeper}
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