2024-12-15 01:25:36|Myriagame |source:minecraft skins
Brief introduction
Mobtimizations is a server optimization module that optimizes the impact of performance in the server in the server, while trying to not change the gameplay.
Function
It reduces the automatic way of searching for creatures, especially when creatures are far from players;
Reduced the frequency of biological execution for enemy tasks;
Disables the 3 × 3 hazard scanning each time when the monster is tracked in the path, does not affect the player’s pet;
Disable that when creatures are moving, frequent path search is still carried out;
The frequency of the dead biological search for turtle eggs is reduced. For zombies and corpse shells, this bar is banned by default;
Optimized the zombie siege incident. This incident will scan a large number of villagers and reduce performance, and reduce the probability of incurred by default to 1/3;
When the creatures are not around the player, further reduce the frequency of automatic way and facing the enemy;
Each function can be opened or closed, and some functions may try to cancel.
performance
test:
The author generates 1,000 monsters for testing on the 20-core i5-13600K server:
1.18.2 Integrated package All the MODS 7:
Close the module: an average of 38 milliseconds -maximum 95 milliseconds;
Open module: average 30 milliseconds (the server's load is reduced by 22%) -D maximum 45 milliseconds (the load peak of the server is reduced by more than 50%).
1.18.2 Edition of the integrated package DECEASEDCRAFT:
Close the module: average 32 milliseconds -maximum 61 milliseconds;
Open module: average 24 milliseconds (the load of the server decreases by 50%) -Dim largest 50 milliseconds (the load peak of the server is reduced by 20%).
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