2024-12-15 01:26:12|Myriagame |source:minecraft skins
Module
This is a lightweight module running on the client that allows you to use custom directory when reading and saving single -player game archives instead of the game hard -coded $ {Game_dir}/saves directory, and when setting a custom directory setting a custom directoryNo need to restart the game.
How to use this module?
After installing this module, click the "Options ..." button on the main screen, and then click the "Configure Save Directories" / "Options.saveders") ("Configure Save Directories")It shows that it is "squeezed" by the buttons added by other modules and try to pull the window height to try).
Minecraft 1.19.3 Install the "Configuration Archive Directory ..." button (unleasted Fabric API) added by this module ($ {Game_dir} /CONFIG/customsaveders.json) for the first time.The text in the button above should be "Current: default" ("Current: default" / "options.saveders.current: default").Then you can click "Edit CustomsAveders.json" ("Edit CustomsAveders.json" / "Options.saveders.editfile").Table of contents.Support the absolute path and relative path.For example, if you want to let this module read "/TMP" Saves "./saves, you need to write in the $ {Game_dir} /config/customsAveders.json:
["/tmp", "saves", "../../ saves"]
After saving CustomsAveders.json, click "Relaad CustomsAveders.json" / "Options.SaveDers.LoadFile") in the game.Then click the "Completed" button below, and then click "Configure the Archive Directory ...", click the "Current: 0: /TMP" button, you can switch to the next valid directory of the CustomsAveders.json declaration (the "valid catalog here here" here"It refers to being able to successfully create a directory path of a PATH object by java.nio.file.filesystems.getDefault ().To "1: Saves".Please note that the index of the first valid directory in CustomsAveders.json is 0 instead of 1.When the current archive directory is the last valid directory, the click button will become a directory with index 0.After changing the current directory, if you are not confirming whether the settings are correct, please exit the configuration screen and re -enter to confirm whether it is correct.
If you want to re -load the archive in the default archive directory, you only need to delete the CustomsAveders.json file, or turn its content to "[]" (without quotation marks), and then click "Re -load the CustomsAveders.json".
After restarting the game, the archive directory will re -become a directory with index 0, or the game defaults to the archives.
After entering the single -player game archive, click the button or reload the CustomsAveders.json to change the archive directory, then this option will take effect when you save and exit the current single game world. For example"New World", then modify it in the archive to "2: ../../saves", and then save and exit."New World".Then click the "Single Game" button to enter the world list, listing the archive under ../../saves.
Please pay attention
It is strongly recommended to use Fabric (MC 1.14+) or Legacy Fabric (MC 1.6.4, MC 1.7.10, MC 1.8 ~ 1.12.2) client installation Fabric API or Legacy Fabric API to apply language files in the module JAR in this module JAR.If not installed, the game can still start normally, but the text related to this module will be displayed as an English text or localized key name.LEGACY FABRIC (MC 1.13.2, MC 1.7 ~ 1.7.9, MC <1.6.4) currently has no solutions. You need to extract the assets folder in this module JAR to make a resource package and load to apply translation text.
After testing by the author, this module has no incompatibility with Fastquit.
Some modules of their configuration files are stored by the names of the archive folder instead of the complete path of archive, such as the world map of the projection and XAERO, and the abnormal phenomenon will occur when the module is installed at the same time.For example, two sets of regional options with two archives of the same name, sharing a world map and path point.
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