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[DOT F] Dawn of the Flow Minecraft

2024-12-15 01:27:02|Myriagame |source:minecraft skins

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Note: This module is still in the development stage, please pay attention to update!

Overview

Dawn of the Flood is a module with the theme of infection and invasion. It adds alien creatures, huge and exquisite structures, weapons and armor. These are all from the famous "Halo" game series seriesEssence

The main content of this module is Flow. With the birth and proliferation of this horrible race, your Minecraft game journey will be shrouded in a horrible atmosphere.

Be careful, humans are looking forward to your good news, the chief of the commissioned officer!

System and mechanism

Original shape: a variety of humanoid floods.

Biomass Form: Flood in the form of infection or mother's form.

Tribal system

The tribes make Hong Mo more like a group.Each tribe initially has 10 original shapes. In each wave, it will add 3 or more original forms to enter the tribe. It will continue to proliferate until the player once and for all solve the Hongmo tribe.

Usually, a flood in the tribe will be designated as a leader, and other members will follow it.With the sound of horror, the tribe will send out the news of "they are here!" And generate near the player 20 ~ 30 grids.

Players can configure whether the tribe generates and generates time.

Wave system

The wave system allows Hong Mo to proliferate and evolve based on the number of wave transformation points.

When generating in the world, players will be in waves 0, and nothing happens at this time.Over time, the wave waves become 1, and the player will hear a horrible music and the news of "they are here!", Which means that Hong Mo officially invaded the world.At this time, the player has no choice but to survive.When the second, 3rd, 4th ... waves, even more horrible enemies will invade, but players will no longer be reminded that the new wave is coming.

Killing Hong Mo can reduce the number of waves of waves, but this is two -way. If Hong Mo killed or infected the creatures, the points will increase.

Sleep will also increase points, first 60, and then 120, gradually doubled with the increase of waves.

Knowledge mechanism

The knowledge mechanism will make Hong Mo wisdom over time.

In the second wave of the second wave, some Hong Mo will generate and learn how to improve the killing ability, until the third wave will graduate and test these abilities.

They will learn to swim, jump, open doors, use crossbow, and treat potions.

Basic ability

This is not a mechanism, but it is important.

Although some floods need to learn from time to learn, some are born with some abilities, such as the infected form that can jump in the beginning of the infection.

Hong Mo Weak

Hong Mo is not a race with many weaknesses, but it is enough to have weaknesses.

Use fire, firearms, specific weapons and enchantment to kill them.

Aging system

If the original shape is no longer useful/too old, they may be aging.If they survive enough and reach a certain age (set in the configuration file), they will automatically become a mother and release the infection form of the infection form to spread the infection in the infection.

Ecosystem Immune Syndrome

The role of "Ecological System Immune Syndrome" is the same as the literal meaning. When the waves are less than 4, the mechanism will make Hong Mo weaker and reduce their attack damage, armor and attack speed.At this time, it is your best time to solve them.

Precautions

This module is not compatible with Quark and cannot run on the server.

Any plagiarism of this module may cause infringement!

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