Precautions
This module is designed for people who can use orders (at least users need to understand the attribute tags of creatures to use it).
The default setting also assumes that the maximum health value of the player can be increased to a certain extent.
About module
This module can adjust the "attributes" of each creature, such as health and attack power.
After installing and running the MOD, a folder called "Biomagiculty/Biomesettings" will be created in the Config folder.
In this folder, the. JSON files containing each biological group, such as the "Biomagiculty/Biomesettings/MineCraft/Forest.json" of the forest biological group.
The names and folder names are necessary for identification in the module, and should not be configured or renamed.
By default, this module will be set for various original biological groups.
How to set
Open the .json file, you can find the following file settings:
Ice_spikes.json {"useSetting": true, "StatFactor": {"Minecraft: generic.Movement_speed": 0.1, "Minecraft: Gen Eric.max_health ": 1.5}," Statoffset ": {"Biomedifliculty: MobileDamageValue": 0.5, "Biometsis: Mob.DamageFactor": 0.75, "Minecraft: KNOCKBACK_Resistance": 0.4, "BIO Mediffical: Mob.BonuseXPFActor ": 1.0," Minecraft: Generic.armor ": 6.0, 6.0,,, 6.0,"Minecraft: GENERIC.ARMOR_TOUGHNESS": 2.0}}
UseSetting
Use this module to set this biological group.
If it is set to false, this biological group will not compensate the entity.(Facten False)
StatFactor
List other corrections caused by magnifying the "attributes" and value lists in the form of target "attributes" and value lists.
For example:
"Minecraft: Generic.max_health": 1.5
The maximum health of +150% will increase.
Each value should be separated with a comma.
Statoffset
The other direct values of the biological community are listed in the form of target "attributes" and values list.
For example:
"Minecraft: Generic.armor": 6.0,
6 points will be added ( ) Armor value.Each value should be separated with a comma.
New attribute
This module adds the following three "attributes":
biomediffical: mob.DamageFactor
Correct the damage caused by the entity;
When adjusted to 1.0, the damage caused by the entity is twice as much.
biomediffical: Mobile
The degree of damage caused by the entity when it causes damage, ignore any resistance;
When adjusting to 2.0, the health of the target during attack will be reduced by 1 () Life value.
biomediffical: Mobile
This is a percentage of experience in entity reduction;
If it is 1.0, reduce the same number of experience as usual;
If settings, the minimum experience will increase 1 .
In addition to other statements, MCMOD.CN, all open public editing content uses the BY-NC-SA 3.0 protocol.
National Service DNF Dark Ni
2025-01-28 09:19:27The new screenshot of the be
2025-01-28 09:18:57The 15th anniversary wallpap
2025-01-28 09:18:273DM Xuanyuan Sinicization Gr
2025-01-28 09:17:57French magazine is the first
2025-01-28 09:17:27The sneak game "Republic" wi
2025-01-28 09:16:57The story between humans and
2025-01-28 09:16:27Capture "Trinity 3: Artifact
2025-01-28 09:15:27Wind direction change "Myste
2025-01-28 09:14:57DICE's new project "Dream" w
2025-01-28 09:14:27Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:27Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:26Master Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25King Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25Guide Minecraft Skins
Minecraft Skins
2024-12-10 04:11:24Dark Knight Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23Sparta Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23Moncraft Skins of the War
Minecraft Skins
2024-12-10 04:11:22Red Witch Minecraft Skins
Minecraft Skins
2024-12-10 04:11:22Golden Cavaliers Minecraft S
Minecraft Skins
2024-12-10 04:11:22