2024-12-15 01:28:25|Myriagame |source:minecraft skins
Kubejs Immesive Engineering
This module allows the formula to edit and create an immersive engineering recipe with the Kubejs script, and adds a new event to control the formation of the multi -block structure
Supported synthesis type
The following lists are compatible with the synthesis method added by this module. Among them, the Kubejs incident corresponding to Event is the synthetic table event.
AlLoy Kiln
Corresponding alloy Kiln synthetic table
Event.recipes.immersivengineering.alloy (output, input1, input1) event.recipes.immersiveNEERIY (output, I nput1, input2, time)
Blast furnace
Correspond
Event.recipes.immersivengineering.blast_furnace (output, input) every.recipes.immersivengineering.blanace (out put, input, slag) event.recipes.immersivengineering.blast_furnace (output, input, slag, Time) // Add by by -products only need to replace the "SLAG" item to the corresponding items //1.18.2 The actual measurement Time item is invalid (not reported errors, does not take effect)
Blast furnace fuel
Corresponding to the fuel of the blast furnace
Event.recipes.immersivengineering.blast_fuRNACE_FUEL (input, Time)
Blueprint (engineer's workbench)
Corresponding engineer's workbench synthetic table
Event.recipes.immersivengineering.blueprint (output, inputs [], blueprint) // blueprint Correspondingly the blueprint type of the context // Test 1.18.2 does not support
Blueprint categories
The default engineer's BluePrint type (BluePrint)
bannerPatterns // flag pattern Bullet // Ordinary bullets SpecialBullet // Special Bullet Components // Molds // Metal mold Electrode // Electrodor electrode
Bottling Machine
The synthesis table of the corresponding irrigation machine (Bottling Machine)
Original website: This recipe is currently invalid (this recipe is carently broken!)
Event.recipes.immersivengineering.bottling_machine (outputs [], FLUID, Inputs [])
Coke ove
COKE Oven synthesis table
Event.Rcipes.immersivengineering.coke_ove_oven (output, input) event.recipes.immersiveNGINGINGINGING.COKE_OVEN UT, CREOSOTE) event.recipes.immersivengineering.coke_ove_oven (output, input, CROSOTEE, Time)Garden Cloche
Corresponding to garden clock synthesis table
Original website: This formula fails on 1.19 (this recipe is currently brorently brouren on 1.19!))
Event.recipes.immersivengineering.clock (outputs [], input, soil) event.recipes.immersivengineering (outputs [Outputs [ ], Input, soil, render) // soil is a cropThe soil required for growth // Render is a crop rendered by the gardening glass cover. Example :: {type: 'crop', block: 'minecraft: wheat'}
Fertilizer
Fertilizes corresponding to gardening glass hoods
Event.recipes.immersivengineeringfertilizer (input) .Growthmodifier (Multiplier) // Multiplier corresponding to the catalytic efficiency of fertilizers
Fermenter
Corresponding to the synthetic table of Industrial Fermenter
Event.Rcipes.immersivengineering.fermenter (input) everything.Recipes.immersiveNGINEERINTER (input, FLUID) event.Reoice s.immersiveNGINEERING.FERMENTER (input, FLUID, OUTPUT) EVENT.RECIPES.immersiveEnginering.fermenter (input, Fluid, Output, Energy) // Destable version 1.18.2 cannot be used
Metal Press
Corresponding metal compressor (METAL PRESS) synthetic table
Event.Rcipes.immersivengineering.metal_press (output, input) event.recipes.immersiveEring.metal_press (output, output, Input, mold) event.recipes.immersivengineering.metal_press (output, input, mOLD, Energy) // 1.18.2 Do not use MOLD to be used without measurement
Arc Furnace
Corresponding to the arc furnace (Arc Furnace) synthetic table
Event.recipes.immersivengineering.arc_furnace (outputs [], input, additives []) event.recipes.immeERIC_F urnace (outputs [], input, additives [], slag) event.Recipes.immersivengineering.arc_furnace (outputs [], input, additives [], slag, time) event.recipes.immersivengineearc_furnace (outputs [], I i nput, additives [], SLAG, Time, Energy)Crusher
Corresponding crusher (Crusher) synthetic table
Event.Rcipes.immersivengineering.crusher (output, input) event.recipes.immersivengineering.crusher (output, input, s econdaries []) // Bymented format: {CHANCE: 0.5,output: 'item: ID'}
Mixer
Corresponding mixture (mixer) synthetic table
Original website: This recipe is currently invalid (this recipe is carently broken!)
Event.recipes.immersivengineering.mixer (output, FLUID, Inputs []) event.recipes.immersiveNERing.mixer (Output, FLU ID, inputs [], Energy)
Refinery
Corresponding to the synthetic table of refinery
Original website: This recipe is currently invalid (this recipe is carently broken!)
Event.recipes.immersivengineering.mixer (output, FLUID, Inputs []) event.recipes.immersiveNERing.mixer (Output, FLU ID, inputs [], Energy)
Sawmill
Corresponding to the Sawmill synthetic table
Event.recipes.immersivengineering.sawmill (output, input) event.recipes.immersivengineering.sawmill (output, input, input, input, input, Secondaries []) event.recipes.immersivengineering.sawmill (output, input, input, input, SecondAries [], Stripped) Event.recipes.immersiveNGIERING.SAWMILL (Output, Input, Secondaries [], Stripped, Energy) // Secondares. Formula is similar to: {stripping: true, output: 'Item: id'} // Stripped is peeled products, and SecondAries are by -products, OUPUT is the final product, which can be filled in multiple items.//1.18.2 The measured Energy item is invalidSqueeezer
Corresponding to the synthetic table of Industrial Squeeezer
Original website: This recipe is currently invalid (this recipe is carently broken!)
Event.recipes.immersivengineering.squeezer (Fluid_or_OUTPUT, Input, Energy)
Thermoelectric source
Original website: This formula is currently invalid (this recipe is carently broken!) What else can you use
Add heating source/cold source to thermoelectric generator
Event.recipes.immersivengineering.Thermoelectric_source (heat_source, TEMPKELVIN)
New incident
This module adds an event that adds an event called "IE.Multiblock.Form", which will be valid when the multi -party block of the immersive project will be triggered when it is about to mold.This incident can be canceled, that is, it can be used to prohibit players from activating specific multi -square structures, or to apply certain conditions.
About how to use Kubejs to add a formula to the sawwood machine 104 views 1.16.5 kubejsComprehensive magic reform tutorial
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