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Ku be js immersive engineering minecraft

2024-12-15 01:28:25|Myriagame |source:minecraft skins

Kubejs Immesive Engineering

This module allows the formula to edit and create an immersive engineering recipe with the Kubejs script, and adds a new event to control the formation of the multi -block structure

Supported synthesis type

The following lists are compatible with the synthesis method added by this module. Among them, the Kubejs incident corresponding to Event is the synthetic table event.

AlLoy Kiln

Corresponding alloy Kiln synthetic table

 Event.recipes.immersivengineering.alloy (output, input1, input1) event.recipes.immersiveNEERIY (output, I nput1, input2, time) 

Blast furnace

Correspond

 Event.recipes.immersivengineering.blast_furnace (output, input) every.recipes.immersivengineering.blanace (out put, input, slag) event.recipes.immersivengineering.blast_furnace (output, input, slag, Time) // Add by by -products only need to replace the "SLAG" item to the corresponding items //1.18.2 The actual measurement Time item is invalid (not reported errors, does not take effect) 

Blast furnace fuel

Corresponding to the fuel of the blast furnace

 Event.recipes.immersivengineering.blast_fuRNACE_FUEL (input, Time) 

Blueprint (engineer's workbench)

Corresponding engineer's workbench synthetic table

 Event.recipes.immersivengineering.blueprint (output, inputs [], blueprint) // blueprint Correspondingly the blueprint type of the context // Test 1.18.2 does not support 

Blueprint categories

The default engineer's BluePrint type (BluePrint)

 bannerPatterns // flag pattern Bullet // Ordinary bullets SpecialBullet // Special Bullet Components // Molds // Metal mold Electrode // Electrodor electrode 

Bottling Machine

The synthesis table of the corresponding irrigation machine (Bottling Machine)

Original website: This recipe is currently invalid (this recipe is carently broken!)

 Event.recipes.immersivengineering.bottling_machine (outputs [], FLUID, Inputs []) 

Coke ove

COKE Oven synthesis table

 Event.Rcipes.immersivengineering.coke_ove_oven (output, input) event.recipes.immersiveNGINGINGINGING.COKE_OVEN UT, CREOSOTE) event.recipes.immersivengineering.coke_ove_oven (output, input, CROSOTEE, Time) 
Garden Cloche

Corresponding to garden clock synthesis table

Original website: This formula fails on 1.19 (this recipe is currently brorently brouren on 1.19!))

 Event.recipes.immersivengineering.clock (outputs [], input, soil) event.recipes.immersivengineering (outputs [Outputs [ ], Input, soil, render) // soil is a cropThe soil required for growth // Render is a crop rendered by the gardening glass cover. Example :: {type: 'crop', block: 'minecraft: wheat'} 

Fertilizer

Fertilizes corresponding to gardening glass hoods

 Event.recipes.immersivengineeringfertilizer (input) .Growthmodifier (Multiplier) // Multiplier corresponding to the catalytic efficiency of fertilizers 

Fermenter

Corresponding to the synthetic table of Industrial Fermenter

 Event.Rcipes.immersivengineering.fermenter (input) everything.Recipes.immersiveNGINEERINTER (input, FLUID) event.Reoice s.immersiveNGINEERING.FERMENTER (input, FLUID, OUTPUT) EVENT.RECIPES.immersiveEnginering.fermenter (input, Fluid, Output, Energy) // Destable version 1.18.2 cannot be used 

Metal Press

Corresponding metal compressor (METAL PRESS) synthetic table

 Event.Rcipes.immersivengineering.metal_press (output, input) event.recipes.immersiveEring.metal_press (output, output, Input, mold) event.recipes.immersivengineering.metal_press (output, input, mOLD, Energy) // 1.18.2 Do not use MOLD to be used without measurement 

Arc Furnace

Corresponding to the arc furnace (Arc Furnace) synthetic table

 Event.recipes.immersivengineering.arc_furnace (outputs [], input, additives []) event.recipes.immeERIC_F urnace (outputs [], input, additives [], slag) event.Recipes.immersivengineering.arc_furnace (outputs [], input, additives [], slag, time) event.recipes.immersivengineearc_furnace (outputs [], I i nput, additives [], SLAG, Time, Energy) 
Crusher

Corresponding crusher (Crusher) synthetic table

 Event.Rcipes.immersivengineering.crusher (output, input) event.recipes.immersivengineering.crusher (output, input, s econdaries []) // Bymented format: {CHANCE: 0.5,output: 'item: ID'} 

Mixer

Corresponding mixture (mixer) synthetic table

Original website: This recipe is currently invalid (this recipe is carently broken!)

 Event.recipes.immersivengineering.mixer (output, FLUID, Inputs []) event.recipes.immersiveNERing.mixer (Output, FLU ID, inputs [], Energy) 

Refinery

Corresponding to the synthetic table of refinery

Original website: This recipe is currently invalid (this recipe is carently broken!)

 Event.recipes.immersivengineering.mixer (output, FLUID, Inputs []) event.recipes.immersiveNERing.mixer (Output, FLU ID, inputs [], Energy) 

Sawmill

Corresponding to the Sawmill synthetic table

 Event.recipes.immersivengineering.sawmill (output, input) event.recipes.immersivengineering.sawmill (output, input, input, input, input, Secondaries []) event.recipes.immersivengineering.sawmill (output, input, input, input, SecondAries [], Stripped) Event.recipes.immersiveNGIERING.SAWMILL (Output, Input, Secondaries [], Stripped, Energy) // Secondares. Formula is similar to: {stripping: true, output: 'Item: id'} // Stripped is peeled products, and SecondAries are by -products, OUPUT is the final product, which can be filled in multiple items.//1.18.2 The measured Energy item is invalid 
Squeeezer

Corresponding to the synthetic table of Industrial Squeeezer

Original website: This recipe is currently invalid (this recipe is carently broken!)

 Event.recipes.immersivengineering.squeezer (Fluid_or_OUTPUT, Input, Energy) 

Thermoelectric source

Original website: This formula is currently invalid (this recipe is carently broken!) What else can you use

Add heating source/cold source to thermoelectric generator

 Event.recipes.immersivengineering.Thermoelectric_source (heat_source, TEMPKELVIN) 

New incident

This module adds an event that adds an event called "IE.Multiblock.Form", which will be valid when the multi -party block of the immersive project will be triggered when it is about to mold.This incident can be canceled, that is, it can be used to prohibit players from activating specific multi -square structures, or to apply certain conditions.

About how to use Kubejs to add a formula to the sawwood machine 104 views 1.16.5 kubejsComprehensive magic reform tutorial

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