2024-12-15 01:28:58|Myriagame |source:minecraft skins
Brief introduction
This module adds a monster cage. Now you can imprison all creatures and kill them over and over again, and collect their drops!
This module is inspired by Bonsai Trees 2 and plant potted modules.
Characteristic
Can be collected without delay.
Provide related settings (blacklist entities/items to close the biological cage with funnel) in the configuration (blacklist) in the configuration.
The client configuration provides related settings to lower computers to improve the fluency (disabled rendering and particle effects).
60 different biological samples (+15 different colors of sheep and support other module creatures can be extracted from the original game).
Ten different cages in cage.
Sample sample samples (withered, last shadow dragons, deficit and ancient guardians) can be sampled to BOSS creatures.
Support the use of data packets to increase the new environment and new creatures.
Support the new environment and new creatures with Crafttweaker.
In Jei, you can see the surprising entity rotation rendering provided by this module.
Support HWYLA, Jade and The One Probe.
Entry introduction
Cage
First of all, you need to make one of the two biological cages in this module: ordinary biological cages, you need to manually harvest the drops; or the biological cage with a funnel can be placed in the container below.
Set environment
Then you need to put an item for setting the environment so that the creatures in it have a feeling of a guest to home, making them feel that they have not been imprisoned.Environment, such as:
For animals or neutral creatures in the farm, you can use dried grass as an environment in the cage (or grass squares to obtain higher yields).
Monsters like to wander in the cave and use stones as an environment (or diamond ore to obtain higher output).
For lower biology, magma blocks need to be used as the environment (gold -inlaid blackstone can provide higher output).
Mid -ground creatures need endstones (better flowers).
Aquatic creatures need sand (or more red sand that can provide higher output) and cover the cage with water (directly put the cage in the water or hold the bucket Shift+right -click cage).
The biology in the cold biological group needs snow blocks as the environment (or blue ice provides higher output).
The creatures generated in the desert need sand (or red sand to increase yield).
(For more information, you can view jei)
Biological sample sampling
After setting up the corresponding environment, you can put a biological sample supported by the environment.Make a DNA sampler and use it to attack the entity you want to sample to obtain the biological sample of the creature.Remember, some creatures need more powerful samplers.
Cage upgrade
The cage also provides different upgrades.Cooking upgrades can automatically cook and cook. The lightning upgrade can get a drop that needs to be hit by lightning and then killed before it will be killed.For example, kill the hardship with arrows, afraid to drop the record).
(It is recommended to use the JEI module to view all supporting creatures and corresponding environments, as well
After that, the creatures can collect their drops.
Module support
This module uses the JSON file in the original data package to define biology and environment.Players can create and share their own data packets, or can increase new synthesis tables.For module developers, you can use the Data folder of the module to add built -in support for Caged Mods!
Currently supported modules:
Twilight Forest (7 kinds of bosses, 37 creatures, 3 new environments)
Plant magic (1 type of boss, 1 new environment)
Quick (8 creatures, 3 new drops)
Holy relics (21 newly added drops)
Basic thermal (3 creatures)
Aquaculture 2 (32 creatures)
Mowzie's creatures (3 boss, 6 creatures) (added by Shoottokillstk)
Magic World (8 kinds of creatures) (added by Shoottokillstk)
Alex's creatures (1 boss, 38 creatures, 5 new environments) (added by Shoottokillstk)
Greek Fantasy (10 boss, 23 creatures)
Better default biological group system (14 kinds of biology)
Elected creatures (3 kinds of creatures) (added by Shoottokillstk)
Hunter (1 creature)
Direbats (1 kind of creature)
Lava monster (1 kind of creature)
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