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Lightly lightingarea Minecraft

2024-12-15 01:29:26|Myriagame |source:minecraft skins

Brief introduction

The MOD can create a special brightness area on the server. When the player enters the area, its client switches the corresponding brightness (Gamma value), and the player will restore the original brightness when leaving the area.

By increasing the GAMMA value, you can achieve the effect of improving the internal brightness of the building without adding a light -emitting block, and at the same time, it can perfectly eliminate the extremely ugly shadow inside the building.

If the Gamma value is set lower (less than 1), it can also achieve the darker effect of the night color of the designated area.

Note that the brightness brought by the Gamma value is only the picture effect, and it will not change the actual brightness, that is, it will not change the value detected by the sun sensor.

characteristic

Hand -in the selection tool (default wooden ax), click to select the starting point, right -click to select the end point.

Clients with We-CUI are installed, and the constituency boundary can be displayed like WE.

Single file supports all versions after 1.7.10.

The configuration file has been transferred to the archive directory of the main world. Each archive uses its own configuration files when standing machines, and the server uses the configuration file in the main world archive directory.

instruction

/Light POS1 Set the current position of the player as the starting point of the constituency;

/Light POS2 Set the player's current position as the end of the constituency;

/Light Create [Light] According to the creation area of ​​the constituency, the optional parameter [light] is the brightness level [-15.0-15.0];

/light delete to delete the current area where the player is located;

/Light Info shows the information of the current area where the player is located. If the client is installed with a we-cUI, the range will be displayed;

/Light list [dim | all] List all areas (a certain world). When there is no parameter, it is the world where the player is.

/Light TP transmits to the center of the specified ID area;

/light level [light] View/set the brightness of the current area;

/Light Tool Holding Holding as empty, check the selection tools; handheld non -empty, set the selection tool as the current handheld;

/Light Speed ​​[SPEED] View/Set the brightness change speed (variable value/tick).

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