2024-12-15 01:30:19|Myriagame |source:minecraft skins
Overview
Particle Core focuses on one thing: optimize particles.The particle treatment of the original Minecraft is very inefficient in many aspects.Particle Core is designed to improve this.
Optimization content
Remove
Overall, the most improved performance is: Particle core will not render the particles you can't see.This idea is natural!Under the standard field angle (FOV), only about 1/12 particles are visible. Why do you want to render the 11/12 particles you can't see?
Rendering optimization
Optimized the rendered particles.Optimized the vertex transformation and light map rotation.Speed optimization is based on sodium (sodium).
Reduce or disable by type
This module provides three methods to completely disable or reduce the generation of specific particle types.Any particles that can be added by the /particle command can be optimized.
Label of a particle type (Particle_type).Add particles types to particle_core: excluded_particleS, which can completely disable these particle types.For the service owner: This will disable these particles for each client that joins the server, please use it with caution!
The configuration -based reducing mapping is reduced.In the configuration of Particle Core (see below), users can add the mapping of the PARTICLE TYPE Identifier (particle type identifier) to the CHANCE Double (generating probability, dual -precision floating point number).
Fully close the potion particles.If you find that the potion particles on the screen are annoying, you can close them in the configuration!
Unlike invisible particle resource packs, this module really completely prevents the production of particles, thereby improving performance.
Adjust the original settings
This module provides two configuration options, which can be fine -tuned that there are only all (ALL), a small number of (DeCReased), and the minimum original standard options.Both options are actually scaled disks. The first is between all and a small amount, and the second one is between a small number and the least.When you just want to fine -tune the particle generation -for example, your computer runs well in a small amount, but you personally don't like the amount of particles on the screen -you can slightly pull back a small amount without having to drop to the least.
Configuration
Particle Core provides a configuration that covers all the functions added.Configuration files are usually found in the config folder under. MinCraft.The configuration file is called particle_core_config (_v [x]). JSON, where [x] is the current version number.
The configuration file has a comprehensive "annotation" part at the top.Please read it to obtain guidance on configuration.In fact, there is only one line of annotation of this file, so you don't change the version.
turnoffpotionparticles
For some people, the potion particles are very annoying.Use this setting to close it.
ReduceparticleSallchance
The scale disk is used to adjust all the particle generation, and can be adjusted between the entire and small amounts of the original options.
ReducepartICLESDECREASEDCHANCE
The scale disk, which is used to adjust the production of a small amount of particles, can be adjusted in a small amount and minimum between the original options.
disablePartICLES
Fully disable all particles of the client.
ReduceparticleSBYTYPE
Map to reduce the production of specific particles.
Key (key): particle type identifier, such as Minecraft: Smoke.
Value: dual -precision floating point (double) between 0.0 and 1.0.0.0 will completely disable particles, and 1.0 will be generated normally.Any value between the two will represent the probability of successful production.
disableOptimizations
If any function in the Particle Core causes conflict or you do not need it at all, you can add the corresponding function string key name to this list to disable alone.For more instructions, please refer to the comment.
PS: The current configuration is located in the independent file part_core_disabled_optimizations.json.The "annotation" of this configuration is quite complete.
Optimization result
Before installation
Without PartICLE CORE, World Rendering accounts for 41%of the CPU time, while RenderPartICles (particle rendering) accounts for 25%of the CPU time, accounting for the largest share.
After installation
Using PARTICLE CORE, the world rendering is now only 16%of the CPU time, and particle rendering is basically nothing.Use with sodium
Compared with only sodium, performance is higher.The screenshot is on the top of the PARTICLE CORE, there is no below.About 5% CPU time improvement, or relative improvement of 50%.
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