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Third -person shooting: zero (Third Person Shooting: Zero) Minecraft

2024-12-15 01:30:24|Myriagame |source:minecraft skins

This module enables the eternal firearms workshop / eternal firearms: zero -shoulder perspective is compatible with compatibility.

The 3.x version of this module is suitable for the eternal firearms workshop. 4.X is suitable for the eternal firearms workshop: zero, 5.x adapting to the 4.x version of the more shoulder perspective remake.

Function:

Under the angle of the shoulder, you can freely move the perspective without changing the orientation of the player's entity, which is convenient to observe your own model from the front (only 2.x, and now it is integrated in the redemption angle remake);

Remove the second -person and the original third -person mode, only the first person and the angle of the first person (only 2.x, not included in the higher version);

Dynamic aiming mode: Click the sight button to switch between "First Person+aiming" and "Astrimal Visual Corner+Limit" (only 3.1, not included in a higher version);

Make the firearms in TAC/TACZ registered as a remote weapon that can be remembered by the more shoulder -to -shoulder angle;

When aiming under the corner of the more shoulder -to -shoulder;

Let the recoil work work under the corner of the more shoulder;

When opening the fire at the angle of the shoulder, shoot in the direction referred to in the mouse standard instead of the direction of the player's entity.

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