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OPI is MineCraft

2024-12-15 01:31:03|Myriagame |source:minecraft skins

Brief description:

This MOD is a tick check/patch MOD of the server. Generally, it is used as a MOD server administrator to check the server card point/memory side leakage, so the authority is all determined as OP

Install:

Note that this MOD needs to download Mobiuscore (similar to chicken bone) and OPIS on the ./mod/ file folder

The client installation needs to remove the existing small map plug -in (OPIS) with a small map plug -in to facilitate display Chunk Load and card/omissions

(If you use MAPWRITER, please remove it, otherwise you will report an error)

How to use/command:

/OPIS_START starts to collect data and analyze the server. Note that this will seriously affect the server performance and it is likely to lead to insufficient server resources. Please do not use or reduce the data collection interval online when you use it online or reduce the data collection interval.

/OPIS_STOP stops the data collection and sends the collection data to the OP that executes this command (it will be indicated on the map plug -in of OP)

/OPIS_Dlay Data collection interval (note that this is a tick rather than set the value of the second settings, which will seriously affect the server performance and cause insufficient resources to collapse the server) (for example, if it is set to 5 in one second → 4 times →20/5 = 4)

/opis_te (need to install this MOD on the client) to open the collection data and list the 20 most stuck Tilentities from Big to Xiao Ronaldo, click on any line to open the map will open the map

/opis_chunk requires the client to install this MOD) to open the collection data and list the 20 most stuck chunk from large to small. Click any line to open the map.And place the chunk in the middle of the map

Map use:

When the map is opened (the default button m), you can move the mouse to the top Overlay tag and use a roller to switch the display content (Note: The data collection of OPIS can be completed once)

The loaded Chunk will be identified on the map. Some players are located/caused by the loaded chunk will be identified as green, and chunk, which is compulsive by chunk loader/world anchorIt will be expressed as purple or even red.The right panel will display the server's current TICKETS

In the middle of the mouse, any click map position will display the chunk data Tilentities and TICKETS. Double -click any line of Tileentities to TP to the most stuck Chunk and mark the most stuck Block on the screen with red boxes on the screen.

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