2024-12-15 01:32:17|Myriagame |source:minecraft skins
Overview
This module allows you to remove naturally generated creatures.Just open the config file and add the corresponding biological ID you want to remove.
This module requires the client and server to install simultaneously.It is not supported on the server.
Q & A
Where is the configuration file?
Minecraft FORGE 1.13+ version of Config uses the .toml file suffix.Find the "Badmobs-COMMON.TOML" file in the config folder directory.
1.12 and previous versions of Config use .cfg files, you can find the "Badmobs.cfg" file in the Config folder directory.
Can these creatures still refresh?
1.19.3 below, due to a FORGE bug, the disable natural generation creatures will also disable the brushing cage and brushing eggs.
Forge fixed this problem at 1.19.4, but the old version will not be repaired.
1.19.4 or above, non -natural generation, such as using monsters and instructions, will not be affected.According to the version of the module, you can also prevent non -natural generation.Check your configuration file to understand which options are for you to use.
Can it prevent the production of biological variants?
This module cannot prevent the generation of specific variants.For example, small zombies, dyed sheep, and creatures wearing armor are part of the same creature.The new versions such as withering skeletons, wanderers, corpse shells, drowning, and other variants are unique variants of the prototype, which can be prevented from generating.In addition, some versions of FORGE will provide a configuration value of the generating rate of small zombies, which can also be used.To be honest, I don't understand the gadgets of this part of the technology, but they have translated it.
How do I get biological IDs?
In some versions of this module, you can use senior tool prompts (F3+H) to display the ID of the creature on the biological brushing eggs.If this does not work, you can go to Minecraft Wiki to find prototypes.Starting at 1.13+, you need to add English quotes to the entry, such as ["Minecraft: Creeper", "Minecraft: Squid"].
How to use the module (BAD MOBS) to prohibit the generating the generated or specific monsters in the module 255,000 browsing 1 year ago 1 year ago


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