2024-12-15 01:32:21|Myriagame |source:minecraft skins
Overview
Towns and Towers is a 1.14 update that aims to expand Mojang's creation, including new villages, predators outposts, and even new ships.These structures have more details than ordinary structures, but they can still seamlessly integrate into the world.Not only that, many buildings are inspired by the architectural or architectural style in real life, so that they bring them a new gaming experience to players.So far, Towns and Towers has added more than 50 buildings (as of version 1.9), so it is interesting to explore!
Remember, the important thing is not the destination, but the journey to the destination.
Some structures are inspired by real architecture.
Common problem
Is it safe to update Towns and Towers to the new version?
-In generally, yes.Please note that sometimes some content will change when the author is updated, so there may be some console spam.If there are any serious problems, please tell the author.And as always backup.Be careful to get thousands of years.(Author: "Better Be Safe than Sorry.")
Is it safe to add Towns and Towers to a world/archive?
- Yes.However, it should be noted that the structure added by the module will only be generated in the newly carried block.
Is this module operating on FORGE or Fabric/Quilt?
- It will be all right.There is a common version for the two (authors: or three?).
How to position the new structure?
1.18.2 The command /local town_and_towers: [structure_from_list]
1.19+ version using command/Locate Structure Towns_and_towers: [Structure_from_list]
-Please note that there are some structures (in the encyclopedia to enter the corresponding information to view) there are "Exclusive" tags.If you only install T & T, you cannot find these structures.You also need to have a T & T linkage/pairing mod, such as William Wythers' Overhauled Overworld, Terralith, [BOP] superb biological group system, [byg] you will go to the biological group system.
Note: This is the four known modules found in the configuration file.The author's original words here: To get a complete list, roll down (if I remember adding ...) he didn't remember.
Will this module modify the original structure?
-In from the current update, it is not possible.Just add a new structure.
What is the loot in the structure?
-Drost structure uses the original loot table to obtain better module compatibility (please refer to the compatibility part below for more information), but they also use some customistance tables to better integrate the structure to the world to the world to the worldmiddle.You can still find the original box in the plunder outpost station and the village, as well as the clock and workmets, etc., and you can also find new items such as armor and food.
Reminder: Some loot boxes (including the maps are particularly serious) may cause huge stagnation (the surrounding entities are not moved, cannot interact with functional blocks, stop at preserving the world interface, etc.).Third, remember to backup.
A known solution is to install Async Locator to improve the operating efficiency of the original /local command.
How to feedback BUG/Questions/Suggestions?
-In explanations in the CurseForge comment area, the author will answer as soon as possible.
Can I put T & T in an integrated package?
- certainly.Please make sure you provide a link to the official page of the information/pointed to the module.
Towns and Towers 1.20.1 requires front module Cristellib 1.0.0.
compatibility
According to experience, Towns and Towers is very compatible with most modules.However, some functions of other modules will not appear in the author's structure.In this section, you will understand which modules are compatible with Towns and TOWERS.
World generation module
Towns and Towers is compatible with some larger world generating modules, such as Terralith, [BOP] superb biological groups, [byg] you will go to the biological group.This means that you can not only find the T & T structure in some biological communities added by the original and these modules, but also encounter a unique structure that can only be found when installing these modules.Examples include the Mediterranean villages and predators vineyards, stray businessmen camps, villages before 1.14, and so on!There is no additional compatibility package or change.As long as you load T & T at the same time as these modules, you can start playing.Remember, not all these can cooperate well, so please choose.Structural generating module
This module is also compatible with other structural modules, such as [RS] structural variants, [WDA] when the dungeon emerges, [CTOV] ChoiceTheorem's Overhauled Village, or modify the module of the original village or the original loot table.Generally speaking, T & T is compatible with all modules added with new structures.Remember, if you load too many modules without making some changes, some structures may overlap.
Module of the existing structure
At present, the villages added by this module do not include some functions of other modules.Example*Including guard villagers (no guards villagers in the new village), bounty or transmitting stone monuments.The characteristics of these modules can still be found in the original village.In the future, the author hopes to follow Telepathicgrunt and create some compatible data packets for it. Therefore, if you have any suggestions for modules that need to compatible with T & T, please inform the author.Below is a list of modules with compatibility with the author's plan.
Note: This section example is not the latest, see the next block for details
Compatible module in the plan
This is the author's plan to make compatible module lists with Towns and Towers in the near future, as well as the current status of their respective projects.This means adding the functions of these modules to the author's structure.For example, add guard villagers (Guard) to the village of T & T from the guard villagers.
This will be completed through a series of data packets, similar to the [RS] structural variant.If you have any suggestions for the author's compatibility of Towns and Towers to which modules compatible with which modules, please tell the author in the CurseForge comment.
Guard villagers (Guard Villagers) ---
Fabric version of Fabric WayStones ---
Sending stone monument/finger (original) (original) ---
Regions unxplored ---
Farmer's Delight ---
More villagers ---
Savage & ravage ---
Bountiful ---
Paragliders --- Plan
Incantion ---
Destation Innovation --- Planning
Friends & Foes ---
[PNC] PneumaticCraft: Repressurized ---
ETCHED ---
[IE] immersive engineering ---
Advanced Peripherals ---
Drunken Mug --- Configure T & T in the plan
If you want to modify Towns and TOWERS, as of version 1.10, this module finally has the appropriate configuration method (thanks Cristelnight)!You can find 2 JSON files in the .minecraft/config/topns_and_towers.One is used to disable the structure, and the other is used to change the chance of generating structure.You can judge their functions through names.If you are playing the old version of Towns and Towers, please check the author's PMC interface to understand how to manually modify the game package (for personal use only).
Extra information about structure
If you just want to explore and enjoy fun, skip this section.If you are still here, there are some additional information about the T & T structure.
The module was originally designed as a packet, and later was converted into a module because Robified was converted into a module. This is why the author has some restrictions.From the version 1.9, the module contains 56 structures:
1 secret structure
28 predators outpost stations (including 7 specific structures)
3 kinds of ships/marine structures
24 villages (including 8 specific structures)
Note: "Specific structure" is the unique structure that can only be found when it is mentioned above when installing certain modules.
Village
Generally speaking, the village is in line with the characteristics of the original game.You will find all your occupations in almost all villages (only a few exceptions).Blocks, cats and iron puppets can be found in the center of the village, just like the original.As for the loot, all villages use the original loot table as the boxes of their respective occupations. Most villages use the original loot tables of ordinary houses.
In addition, there are more villagers than the original villages, so please remember this.When you enter one of them, you may have a bit of stuttering, so it is best to advance to your world.
Plords outpost
The overall changes in the outpost may be the largest.They are now more magnificent and more elegant, with more loot and predators.
The outpost can be divided into three categories: tower, fortress and camp.Depending on the type, you will encounter different numbers of predators, but the drops of all predators are the same.You will still find the same loot on them, and at the same time, the number of more, which makes it worth attacking them now.
Each outpost station will now bring a predator out of the whistle during the first generation*(usually at the top), so be careful.
This sentence is strange, the author may write an additional "Outpost".The meaning should be a predator at the top of the outpost.original:
"Each Outpost Now Spawns the First Time with A Pillager Outpost (General at the Top), so be careful."
From version 1.8, Yue Ling was also added.Now, you can find a fixed number of Yue Ling according to the type of outpost stations, instead of setting random numbers for each outposting station like the original:
Fortress: 2; Tower: 1; Camp: 0
Finally, the predators are still generated around the predators, although the number is different depending on the size of the outpost.
Ship
Have you ever thought about where the shipwreck came from?Now you know the answer.You can not only find villages and outposts on land, but also find it at sea.
The following three structures can be found in the ocean around the world:
Villagers' fleets (deep sea groups except frozen ocean and warm water)
Plunder sea ship (deep sea group except frozen ocean and warm water)
Floating objects/wreckage (except for the normal marine biological group, except for the frozen ocean group)
The "secret structure" of the secret structure is the residue of another additional component of WWOO, but the author believes that it will be regrettable to lose it, so it realizes it.But the author will not say what it is.(Author: "After all, don't want to destroy all the fun.")
gallery
Don't want to spend time exploring, but still curious about the new structure?don’t worry!You will find all the structures added by Towns and Towers (so far).(Of course, you can also see the information of the encyclopedia)









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