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[Lish: FP] Survival heavy burden: Life is so hard parts) Minecraft

2024-12-15 01:32:56|Myriagame |source:minecraft skins

Overview

Use a new hunger management system to replace the original hunger system, thereby increasing the difficulty of survival.

This module belongs to the first part of the author's "Life is so Hard" module group plan.At present, food reforms (modules), monster resources changes (there are unpublished data packets, prepare to modify them into module forms), animal husbandry changes (there are unpublished data packets, prepare to modify to module forms), villagersRestrictions (unprecedented), terrain and resource generation changes (unprecedented).

The main characteristics of this module

Disable the original natural return.Blood return can only rely on the state effect or slowly recover through sleep.Due to this change, the original "NaturalRegeneration" and "PlayersSLEEPERCENTAGE" in "Gamerule" and "PlayersSSLEEPINGPERCENTAGE" no longer have any effect, and they cannot skip through sleep at night.If the player's nutritional state is not good, he cannot return blood during sleep.

The significance of the original hunger value has been changed. Now the hunger value only represents the physical strength. After being consumed by the activity, you can recover slowly by yourself.However, if the hunger value is zero (it does not mean that the hunger bar is returned to zero, because the internal calculation has decimal), the player will die immediately and show that the news of death is "exhaustive of physical strength".The highest upper limit of hunger value is 20, but it is affected by the history of the players' intake of food.If the player has not taken food for a long time, the upper limit of the hunger value will be reduced, and the hunger strips will start to shake.If the player consumes too much physical strength without taking any food, it will begin to suffer from hunger damage.

Add the attributes of "blood sugar" and "glycogen reserves" to players."Blood glucose" determines the upper limit of the activity that the player can do within a moment.The upper limit of blood sugar is determined by the glycogen reserves and other attributes described in the future.The "glycogen reserves" are directly proportional to the hunger value, which represents the physical strength of the player. The upper limit is determined by other attributes described in the subsequent.At the same time, when the glucose content is more than half of the body force bar, the player can return blood through sleep.

Add the attributes of "blood lipids" and "fat reserves" to players."Blood lipid" determines the speed of the recovery of the player's glycogen reserves (physical strip), and its upper limit is determined by fat reserves."Fat reserves" constitutes most of the player's total energy reserves, representing the survivability of players in the case of long -term non -eating.

The attributes of "protein", "muscle weight" and "exercise experience" have been added to players.The "muscle mass" and the overall weight determine the player's ability to move, and individually determines the player's attack power and mining speed.The upper limit of muscle mass is determined by "exercise experience".The food protein ingested by the player is first stored in the "protein" and converted into sugar and muscle weight, respectively.If the player's "protein" attribute is too low, he cannot return blood through sleep.

The "muscle mass" and the above "fat reserves" are displayed on the right side of the character model:

Minecraft images

Minecraft images

The player's "sports experience" increases through the physical consumption caused by player activities, and has a natural semi -long period of about 20 real hours.And for the purpose of increasing the difficulty of the game, the physical consumption of the players' various behaviors has increased compared to the original (except for the running, the physical energy consumption of the disease is reduced by about 40%.The original hunger value is completely different, and this value may not be reference.The number of times the calculation is changed to calculate by action time.And even if players do nothing, physical strength will still be consumed naturally (during sleep, this consumption will be halved).

Added the "drinking water value" attribute to players.Players need to be supplemented by drinking water (most of the food also contains a lot of water).If the water value is too high or too low, the player will be damaged by water poisoning/dehydration.Drinking water strips have the following GUI display above the hunger bar:

Minecraft images

Minecraft images

Minecraft images

Before the player is about to be injured, drinking strips will start to shake.

Added "digestion" and "gastric capacity" settings for players.The food that the player eats will be stored in another data before converting the corresponding attributes of the player and is gradually absorbed.The absorption speed of water is not affected, but the absorption of sugar, fat and protein will be affected by the player's digestive ability and the "digestion difficulty" attribute of food.The "gastric capacity" attribute of the player represents the ability of players to store unlimited food. If the food that the player eats exceeds this value (ordinary food cannot be done, but the original version ignores the hungry value of food), thenPlayers will die in "overeating."The gastric capacity has the following GUI display on the side of the physical strip:

Minecraft images

Minecraft images

The red jitter's gastric icon represents that the player is full, and it shakes faster and faster as the stomach capacity becomes limited.

Add the attributes of "cellulose", "vitamin A, B, C" and "iodine" to players."Cellulose" determines the basic digestion of players. "Vitamin A" is too low to cause night blindness. "Vitamin B" affects the effect of "muscle weight" by players. Too low vitamin C "will cause players"Status, and when the player is not affected, it will also lose blood at a minimum probability."Iodine" affects the conversion speed of the player's energy nutrient "sugar, protein, fat", and the upper limit of physical strips. However, excessive iodine can cause players to be too fast and may enter a weak state.For the reasons for the increase in the demand for potions after the player drinking water and the need for the potion after naturally returning blood, the original water bottle, potion and stewing were strengthened from unsatising to 16 stacks.At the cost, the potion is attached to the "heavy metal" attribute, and drinking multiple times in a short time will cause players to poison.At the same time, Zisong fruit, gold apple, enchanting gold apple, and gold carrot also have the "heavy metal" attribute.As a exchange, the effects of gold apples, enchanting gold apples and gold carrots have been strengthened.The consumption speed of "heavy metal" and the consumption speed of several nutrients in the previous one is determined by the player's "drinking water value".Although these attributes do not have GUI display in the game, they can be viewed through the "blood sample analyzer" added by the item added in this module:

Multiple module -related progress and progress trigger "Lifeissohard: Nutrition_effect" has 25 Boolean judgment conditions and 3 numerical range conditions:

Minecraft images

Minecraft images

Boolean judgment conditions (optional True or False): {"is_weak", "is_hungry", "is_starved", "is_thirsty", "is_full", "IS_EMPTY_STACH", "IS_WATER_INTOXICated", "IS_POI" soned_by_heavy_metal "," IS_EXHAUTED "," IS_DYSPEPEPSIA"IS_LACK_IN_VA", "IS_LACK_IN_VB", "IS_LACK_IN_VC", "IS_LACK_IN_IODINE", "IS_IODINE_EXCESS", "IS_LACK_IN_STRENGT", "IS_POWERFUL", "Cannot_reg" ENERATE "," Die_from_thirsty "," DIE_FROM_WATER_INTOXICATION "," DIE_FROM_STOMACH_RUPTURE "," Die_from_gluttony ""DIE_FROM_HYPOGlyCemia", "DIE_FROM_HYPOGlyCemia_Exhausted", "Die_from_Starve"}

Numerical range conditions (types are Float, the unit is milligrams): {"fats", "Muscles", "Weight"}

Fixed a original bug: After the player's death, if the game rules do not open the "Keepinventory" (if the death will not fall), then the items in the backpack after the player will leave the player after clicking the rebirth button.For pure originals, this situation is difficult to happen, because death players cannot pick up items.But if you use the GIVE command or a progress reward for the death of the player's death, these rewarding items will disappear.This is very bad, so the author fix it so that these items will become a drop when the player clicks the rebirth button.Modified the characteristics of the status effect of hidden information on the right side of the backpack bar.

Modified the original sugar so that it can be eaten.The "cooked egg" food can be baked by eggs on the furnace, smoke furnace or camp fire.

Due to the set nutrient settings of food, the energy value of pork and beef can be relatively reduced.In order to maintain their position in the original version, the corresponding meat drops of pigs, beef, sheep, and mushrooms were increased.The setting of goats drops lamb.

For obvious reasons, all the food attributes of the original food have been modified.At present, the food is not given the "hunger" state effect, but the "diarrhea" state effect is added.When eating "bad" foods such as raw meat, carrion, or spider eye, there is a probability that the effect is obtained, and the amount of drinking water and unlimited food are quickly lost.Outdoor

For obvious reasons, the author does not recommend installing this module with the "Apple Skin" module at the same time.

The author is soliciting the Chinese name of the module.

The author can't even go to Twitch, so here is a way to log in to CurseForge without using Twitch, or to connect Twitch.

The author has learned Java for less than a month. Please forgive me if there are bugs.

Minecraft images

Minecraft images

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