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Unleastened experience

2024-12-15 01:33:41|Myriagame |source:minecraft skins

Unneding is a module used to balance the original experience.

1.16.5 Forge Transplantation: Experience does not repair: Tudou version.

1.16.5+ Quark has included this function, but it is not enabled by default. For details, please refer to the brief introduction of the portal version.

The following is quoted from the original text of the CurseForge page.

Unneding is a very simple model that nerfs mending with making it useless. Should you install it, you'll's find the follow commits in your game:

UNDINDING is a very simple module. It weakens the trial, but it does not make it useless.If you install it, you will see the following changes in the game:

Items that alream has been the mending enchantment will no longer repair with xp.

Items that already have experience repair will no longer learn from experience to restore durability.

Mending can no longer be applied as an enchantment.

Experience repair can no longer be used as an enchantment of items.

Applying a mending book to an item resets the "extra repair cost" that account "that account". Y Times as you want.

A "experience repair" enchantment book is punished with an experience in combining with an item in the anvil.This can be used to prevent the appearance of "too expensive!" Oh, yes, I have suffered this, you can repeat the above process unlimited.

If an item alream has mending, it'll get fully repaired and its extra repair cost reset if you repeair it in any fashion.

If an item already has experience repair, it will restore all durability and reset and repaired experience punishment when the next time is used to repair it.

Items that have ben repaired get a little note in their toLtip to let you know.

The repaired items will bring a Tooltip (prompt below the name of the item) to remind the player.

"But why?"

I Personally am not a fan of How the Mending Enchantive Effectively Makes Diamonds A Worthless Resource. XP GRINDER to KeP them Going Forever. As such, I'm ben trying to finda way to make mending be a less game defining feature, but still keeping it useful in some format.

"So why do you do this?"

I (referring to the author Vazkii) does not like experience trimming, because its efficiency makes diamonds a resource that is no longer expensive.Once you have a set of gods, you only need a trimming to use this set of equipment permanently.So I try to make it no longer a characteristic of a fixed pronunciation, but still has its value.

I Believe that this iMplementation is Optimal As it Still MaintAins the Need for Addity Resources to Repair your itms, all the while keep the abilities to USE The Extremely Powerful Tools You Spent Ages Enchanting for Much Longer. I think this attempt is the bestThe choice, because it still allows players to keep the needs of the use of resources to repair items, and at the same time allow players to be used after thousands of bitter equipment that can be used for a long time.

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