2024-12-15 01:34:19|Myriagame |source:minecraft skins
Overview
This module is a lightweight and highly customized biological difficulty improvement module.
When the level of the player's mobilization or the number of heavens will increase, the higher the level, the more strange you need to kill;
When the level reaches the level of equipment and AI, creatures with strong AI and equipment will be generated, and the experience of falling during killing will also increase.
With modules such as promotion, you can enjoy the fun of promoting players and monsters.
Zombie & Skeleton (Level 30 LV)
Close the end of the melee and the pearl to the player's face, and the long -range shadow pearl is far away from (probability 15%);
The melee throwing a fishing rod pulls the player to himself, stealing Dongxi remotely (probability of 15%).
spider
Sitrus can cause a reduction or generate a club at the foot of the player (level 30 LV, the probability of 20%);
Three rows of spy silk in the long distance (the hit effect is as above, the level is 50 LV, the probability is 10%).
Pig Ling Bingbing
Jump five grids high.
Withering skull
Summon the skull (level 30 LV, the probability of 20 %);
In the melee, it is shifted in the melee, and the sound prompt was shaken a second before the transition (level 50 LV, the probability of 10%).
Fearful
The frying creature, the closer to the flow, the higher the fly;
The scope and damage of the explosion (increased every 50 LV);
You can switch the bitterness of whether it will destroy the square.
entertainment
Jumping the block chase the player (zombie, pig spirit barbarians, withering skeleton);
There is a probability of fishing for drowning (probability 1%) when fishing.
Configuration
Specific configuration can be edited under config/LHMOBDIFFICULTYINCREASE-COMMON.TOML.
Packet
The equipment of other modules is not connected by default, but the data packet support is written.
If there is a creature that cannot improve the level, you need to be at the all_whitelist and whitelist under the all_whitelist and whitelist under the data/LHMOBDIFFICULTYINCREASE/LH_MOB.
Equipment and weapon default at Data/LHMOBDIFFICULTYINCREASE/LH_MOB/default_equipment_stage (here is the place where zombies are changed) If you want to change other creatures like zombies, just need to be at Data/LHMobDifficalIncue/TAGS /ntity_types/mob_default_equipment_whitelist.jsonAdd their name;
You can set the equipment and names of independent creatures. For reference, please refer to data/minecraft/lh_mob_entities_equipment/* The data packet format under the data/modid/lh_mob_Equipment/Mobile;
Set the biological initial level and maximum level format to Data/Modid/LH_MOB_CUSTOM_LEVEL/MOBNAME.
Exemplary example
{"base": 50, // Basic level (for example: when the difficult level of the player reaches level 100, the monster is actually level 150) "init": 100, // initial level level"maxlevel": 200 // maximum level}
Order
/lh_diffical show_level display the current difficulty level/lh_difficulty_kill_mob display the current level of killing monsters/lh_diffical level set player 50 Can set the difficulty level in the cheating mode


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