2024-12-15 01:34:49|Myriagame |source:minecraft skins
describe
This module allows you to fully control Minecraft music.If you once felt that waiting between music for too long, or if you want to skip a certain music, then this module is designed for you.
And, this is not there!You can switch the music playback mode, including the default mode, only play record music, only play resource pack/modified music, or any music in the game.You can also replay music, display its name, and even change the music volume directly through the keys.
In the end, it is not the most important thing. You can use a new GUI to fully customize which music.In this music screen menu, you can choose any music or sound event to play it.You can also configure the sound event that it can play for each music, and vice versa.New sound events are added to each biological group system, dimension, and even some miscellaneous items.
The module is completely configured to enable the changes you like.
This is a brief description, the following is a complete description.
Common problem
Do I need to install on my server?unnecessary.This module is a client module, so you should not install it on your server.
Can I include it in my integration package?Yes, you can freely include this module in your integration package.
Other questions: Welcome to share your experience, problems and improvement opinions on the Discord server, or create problems directly on GitHub.
Complete description
control
Open the music screen menu: M key
Previous/Next Music: Play the previous/Next music.Left/right direction key
Increase/reduce music volume: increase/reduce music volume.Up/down direction keys
Portal/restoration of music: pause or restore music.Right shift key
Previous/Next music category: Change the current music category and play the music of this category.Page Up/PAGE DOWN key
Display the current music name: Show the name of the music currently playing.Right Ctrl key
Cycle current music: Enable/disable the same music.not specified
Please note that you can change the button binding in the control option of Minecraft at any time.
Resource package
If you want Minecraft to play other custom music, you can achieve it through a resource package.The operation is very simple: just follow the description described here.
You can find a sample resource package here.
Music category
The default music playback mode is the original, which depends on the biological group or position triggered.You can switch mode by pressing the key, and you can also set the module by default to play another category when starting the game.
Default: Minecraft's default behavior, play music based on sound events (such as biological groups or underwater).
DISC: Minecraft music record, and you can also detect custom records from modules.
ALL: Any music that can be played in Minecraft, including resource packages and module music.
namespace: For each module and resource package that adds custom music, it will create a new category that contains their own music.
Music screen menu
Play
In the "Play" tab, you can choose any music or sound event and play it when you close the screen menu.Sound events may contain multiple music, so choosing a sound event will be randomly selected.

Play specific music or sound events.
history
You can track the recently played music in this tab.Music in history will not be randomly selected, unless each music in the current sound event is in it, or you manually choose a music.The number of music retained in history can be configured.
Configuration
Overview
You can completely customize what music is played.In fact, you can configure the sound event it can play for each music, or configure the music that it can play for each sound event.Once again, this includes any custom music/sound events added to the game.Sound events can also contain other sound events to simplify configuration.
For the sake of convenience, the author added a filter to easily navigate on the menu.Just enter the keywords that screen the music/event name in the text area.Some special characters allow you to make more advanced filtering (see the tool tips).
Sound event
In order to make more customs, the author adds new sound events to each biological group in the game.This includes the biological group of the last dimension.By default, they are empty, but you can configure according to your preference.
A dimensional sound event was added to replace the "General Background Music in the Games" sound event that replaces the sound event in the main world (and if there is no sound event in the lower realm).They have a specific behavior of instead of "universal background music in the game".You can choose whether to play as a reserve playback when they have no music (similar to the default "universal background music in the game" sound event), play in half of the time, according to the dimension/biological group sound event event includedThe proportion of music is played or never played (this allows a biological group without music to create a weird atmosphere).Some miscellaneous sound events are also added, such as "rain", "thunder" or "night".They have specific behaviors because they may occur more frequently than the sound events of the biological group.You can choose whether they want to play in the number of music in the number of music in the number of music events in the time of the miscellaneous/biological group sound.
Configure sound event associated with specific music.Filter the event by name.

Configure music associated with specific sound events.Use the high -level screening options to screen according to the name and naming space (sound package).

Interesting things: Music Records have their own sound events.This means that you can add multiple music to a music record, so it will play a music randomly when used.
Important tips!In order to make your changes come into effect, you need to save your configuration after completion.This will create a custom resource package for you, you need to ensure that you choose it in the resource package list.
gallery
When the music name is displayed when the music is played, you can use the button binding to select how to display the text.

Play/pause music.

Try to display music when there is no music playback, you will see when the next music will be played.

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