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Elemental Combat Minecraft

2024-12-15 01:35:46|Myriagame |source:minecraft skins

Overview

The module aims to enhance the combat system by adding two attributes of "Element" and "Style" to combat.This means that players, biology and items will have new offensive and defensive attributes. Most of these are defined by packets and are quite convenient to modify.

The author made the module because he realized that in most integrated packages, the player will only use one weapon in the end.After installing this module, players can actively replace different weapons and armor according to different enemies.

Numerical calculation

When some targets are hit, these attributes will be retrieved and new damage values ​​will be calculated.The new particle effect will tell you what the goal is to this attack.

In the offensive and defensive calculation, the coefficient can be set to 0 (which means that it cannot cause damage) or it can also be set to negative, which will treat the target.

In order to calculate the damage attenuation, the module uses the calculation method similar to the curse protection coefficient system, which means that the formula is 1- (coefficient/maximum coefficient).See this.

Attack method

The module has pre -defined elements and attack methods.

The elements are: fire, ice, water, thunder, wind, ground, plant grass, light, darkness and ordinary (default value);

The attack method is: explosion, ejection, chopping, stabbing, magic, strike (default) and environment (for damage such as drowning).

As you guessed, the author rewritten the original enchanting mechanism, so they will adopt this new combat system.In addition, new enchantment is added to have enough flexibility from the beginning.There is also the server configuration file, which can be assigned to the default elements and attack methods, and the maximum coefficient can be adjusted.

Each item, creature, projection, and natural damage sources (such as drowning and suffocation) have basic attack attributes defined by JSON files, which means that they can be written by data.Theoretically, it is possible to define drowning as a fire injury, and you can add a new element or attack method through a packet.However, you need to provide a resource package to provide icons for new elements/attack methods, otherwise the classic purple and black blocks will appear.Another great content is that it can be used as an item/creature, including other modules, and defines the attack attribute.

In addition, the module also provides an API that allows expansion of more dynamic behavior.

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